Gauntlets of divine might

Alpha Polaris

First Post
Would you allow a magic item to give the wearer the equivalent of the "divine might" feat (+cha bonus to weapon damage for one round) ? How would you price it, taking into account that it's probably limited to clerics only (and maybe to worshipers of a specific deity), and that the user still has to expand a turn attempt (so I don't think a rogue with use magic device could make it) ? If not, how about an item that gives the wearer the power attack feat, but solely for the purpose of qualifying for divine might ?
 

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Lehab said:
Gauntlets of Divine Might are not such a good idea, Better idea would be Gauntlets of Bane VS. Evil 3 x day 3000 gp
Nice, and I will definitely consider this, but I'm working on a combo for a Master of Shrouds (not really so big on evil slaying, mind you), to use with Blade of Pain and Fear (SpC, Clr 3, weaponlike spell, make melee touch attacks to deal 1d6+lvl/2 and force a will save or frightened, strength bonus does not apply). Since Charisma is very important for the Master of Shrouds (number of summons per day, and duration of said summons), the character has a nifty +6 cha bonus at level 5, so I was considering giving her divine might, but I'm short one feat (either power attack, or divine might), and any item that would give me one or the other would be nice.
 

Going by the (3.0) Arms and Equipment guidelines, a magical item that granted the Divine Might feat would cost something along the lines of 15-20,000 gp.
Arms and Equipment Guide said:
Magic Items that Grant Feats
Pricing feats for magic items is a very fuzzy area...
A general guideline for other kinds of feats is that they cost 10,000 gp, plus another 5,000 gp to 10,000 gp per prerequisite.
I'm guessing that you might limit the item to only those able to turn undead, and as such that fulfills one of Divine Might's pre-reqs (Str 13+, Turn/Rebuke Undead ability, Power Attack feat). If I had to price it out, I'd say 15,000 gp. That feels about right to me, for an item that basically gives a high level paladin/(some prestige class that doesn't advance turn undead) a nice kick to his damage in exchange for an ability he really isn't using that much at all anymore.
 

Any swashbuckler, bard or sorcerer would love this item...

Honestly, I'm still looking for some justification how Cha to damage might look like.
 

Darklone said:
Any swashbuckler, bard or sorcerer would love this item... Honestly, I'm still looking for some justification how Cha to damage might look like.
In general, or in the particular case of Divine Might ? In general, I'd see it as a "mind over matter" trick, where willpower, rather than strength, powers the strike (ever seen karate practitioners break ice blocks with the knife of their hand ?). In the case of divine might, I see it as a "act of faith", where the power of the deity is channeled (through turn / rebuke) into damage, up to a measure of the faith and conviction of the (un)holy warrior, charisma being the measure.
 

Darklone said:
Honestly, I'm still looking for some justification how Cha to damage might look like.

HP reflect a lot of things, the morale and strength of will to carry on while badly wounded for example. Cha to damage obviously involves you sapping the opponents will to stay in the fight by appearing to be a greater threat than you would be normally or breaking his confidence in himself, though put downs. I think this calls for a OotS script.
 


I'll have to check in the MIC tonight, but I recall there was a pair of gauntlets that did something very similar. It comes to mind because I think they were even called Gauntlets of Divine Might.
 

the_mighty_agrippa said:
I don't believe you can use feat-granting items to qualify for *real* feats. For example, a Mighty Cleaving greatsword does not help you get Improved Sunder.

A mighty cleaving weapon does not grant a feat; indeed, the benefit it grants is better than the required Cleave feat, but less than Great Cleave. It's one of the most specific, and hence, least useful weapon properties I can think of, valuable only to cleavers who do not have Great Cleave.
 

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