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Geek Confessional Thread 2024
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<blockquote data-quote="Ruin Explorer" data-source="post: 9384468" data-attributes="member: 18"><p>Ok I got a geek confession for y'all:</p><p></p><p>I don't think Heroquest - the board game - is a good game. It's random and kind of stupid. It almost feels like it has more in common with Snakes & Ladders than D&D, say. I get that it's "for kids", but I feel like it's pretty off-putting. I'm not convinced kids will enjoy it, but hey anything is better than Monopoly I guess!</p><p></p><p>I also don't think Descent (likewise the board game) is a good game. It's tedious and is so demanding that more casual players, even boardgame/TTRPG vets, but ones who aren't super-careful, will get completely screwed unless the more tactical players just basically dictate to them what to do.</p><p></p><p>And you know what I really find incredibly boring and tedious, making Descent look like an absolute good time? Bloody Gloomhaven/Frosthaven! Why does anyone play this game? (Rhetorical question) It's like they actively tried to make the least intuitive, least atmospheric, least heroic, least fun, most precision and planning-oriented game possible, where you should never take an action without 15 minutes of checking how bad you're going to get screwed by it. I've played a lot of board games and RPGs over the years, and nothing comes close to this in terms of tedium and counter-intuitive-ness. Not even the same league. It's absolutely one for the same people who screw you over with some trick deck in MtG. Those are 100% the people love this. I should have known because I saw some truly insane gatekeeping of it online and/or stuff like "This game is so easy to understand, people are so lazy, just watch this basic starter video! < links to over 4 hour video by a guy with a terrible mic who mumbles >".</p><p></p><p>I am genuinely shocked Americans built this game. It feels like the worst stereotypes of Euro-designers came up with a lot of this stuff.</p><p></p><p>Plus, plus, plus, every bloody so-and-so on the internet a few years ago was saying saying stuff like "Oh it's great for when you don't have time for an actual RPG!", and just a huge lie! It takes just as long to setup and run *haven (more with Frosthaven) as an actual RPG session, and you're just as screwed if a player doesn't turn up or the like.</p><p></p><p>So anyway that's my geek confession for today. I'm real hater for the *haven games. Note that before playing them I did not feel this way. NB I have played a lot more Frosthaven than Gloomhaven which may influence things.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9384468, member: 18"] Ok I got a geek confession for y'all: I don't think Heroquest - the board game - is a good game. It's random and kind of stupid. It almost feels like it has more in common with Snakes & Ladders than D&D, say. I get that it's "for kids", but I feel like it's pretty off-putting. I'm not convinced kids will enjoy it, but hey anything is better than Monopoly I guess! I also don't think Descent (likewise the board game) is a good game. It's tedious and is so demanding that more casual players, even boardgame/TTRPG vets, but ones who aren't super-careful, will get completely screwed unless the more tactical players just basically dictate to them what to do. And you know what I really find incredibly boring and tedious, making Descent look like an absolute good time? Bloody Gloomhaven/Frosthaven! Why does anyone play this game? (Rhetorical question) It's like they actively tried to make the least intuitive, least atmospheric, least heroic, least fun, most precision and planning-oriented game possible, where you should never take an action without 15 minutes of checking how bad you're going to get screwed by it. I've played a lot of board games and RPGs over the years, and nothing comes close to this in terms of tedium and counter-intuitive-ness. Not even the same league. It's absolutely one for the same people who screw you over with some trick deck in MtG. Those are 100% the people love this. I should have known because I saw some truly insane gatekeeping of it online and/or stuff like "This game is so easy to understand, people are so lazy, just watch this basic starter video! < links to over 4 hour video by a guy with a terrible mic who mumbles >". I am genuinely shocked Americans built this game. It feels like the worst stereotypes of Euro-designers came up with a lot of this stuff. Plus, plus, plus, every bloody so-and-so on the internet a few years ago was saying saying stuff like "Oh it's great for when you don't have time for an actual RPG!", and just a huge lie! It takes just as long to setup and run *haven (more with Frosthaven) as an actual RPG session, and you're just as screwed if a player doesn't turn up or the like. So anyway that's my geek confession for today. I'm real hater for the *haven games. Note that before playing them I did not feel this way. NB I have played a lot more Frosthaven than Gloomhaven which may influence things. [/QUOTE]
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