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<blockquote data-quote="MNblockhead" data-source="post: 9390092" data-attributes="member: 6796661"><p>While I agree with your primary point, I think the wording comes off as a bit antagonistic. But, yes, the TTRPG hobby was launched by wargammers used to referees/judges who set up the scenarios and tried to be fair arbiters of rule disputes. Many early D&D games not only had the DM but also a player who acted as the "caller" who would communicate the players actions to the DM. The can quickly moved past that and has continued to evolve. It is less that D&D did "damage" and more that it set playstyle expectations and entrenched certain modes of play as tradition. </p><p></p><p>As someone that prefers a wide range of TTRPG games, however, I find those who are strong advocates of other modes of play often show themselves in foot by engaging in the same disparaging attitudes that some D&D traditionalists display. </p><p></p><p>I've learned to let such attitudes and comments roll off my back. I'll enjoy an old-school dungeon crawl with folks who attribute some merit to this style of play and then go off and play a collaborative, DMless, emergent story game with those who feel superior for their preferred style of play. </p><p></p><p>I guess I just find it easier to enjoy eating pineapple on pizza with those that enjoy it instead of getting in arguments over it with those who find it an offense to all true pizza aficionados.</p><p></p><p>As for whether the popularity of D&D is holding back other game styles, I don't know. It is a chicken and egg thing and by trying to be many things to many people it has been amazingly successful in bringing new players to the hobby, a portion of whom go on to explore other games.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9390092, member: 6796661"] While I agree with your primary point, I think the wording comes off as a bit antagonistic. But, yes, the TTRPG hobby was launched by wargammers used to referees/judges who set up the scenarios and tried to be fair arbiters of rule disputes. Many early D&D games not only had the DM but also a player who acted as the "caller" who would communicate the players actions to the DM. The can quickly moved past that and has continued to evolve. It is less that D&D did "damage" and more that it set playstyle expectations and entrenched certain modes of play as tradition. As someone that prefers a wide range of TTRPG games, however, I find those who are strong advocates of other modes of play often show themselves in foot by engaging in the same disparaging attitudes that some D&D traditionalists display. I've learned to let such attitudes and comments roll off my back. I'll enjoy an old-school dungeon crawl with folks who attribute some merit to this style of play and then go off and play a collaborative, DMless, emergent story game with those who feel superior for their preferred style of play. I guess I just find it easier to enjoy eating pineapple on pizza with those that enjoy it instead of getting in arguments over it with those who find it an offense to all true pizza aficionados. As for whether the popularity of D&D is holding back other game styles, I don't know. It is a chicken and egg thing and by trying to be many things to many people it has been amazingly successful in bringing new players to the hobby, a portion of whom go on to explore other games. [/QUOTE]
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