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Gem based spells, lets see what you can make
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<blockquote data-quote="Corbert" data-source="post: 2436054" data-attributes="member: 27772"><p>I'll start with two spells I came up with a few years ago. One of my PC's used them to create a unique altar to use in creating magic items specific to her god. I know that the Forgotten Realms setting has some gem based magic, but I don't have any of the books. </p><p></p><p>Gemsoft</p><p>Level: Sor/Wiz 4</p><p>School: Alteration</p><p>Range: touch</p><p>Component: V, S, M.</p><p>Duration: 1 round per level</p><p>Casting Time: 1 action</p><p>Area of effect: 1 gem per caster level</p><p>Saving Throw: None, see text</p><p>Spell resistance: No</p><p> </p><p>Spell description</p><p></p><p>Casting this spell causes all gems touched (gems & jewels only, not shells, pearls, or starmetal) to become as soft and pliable as a piece of clay.</p><p>This allows the gem to be reshaped into nearly any form the caster desires, however unless the person reshaping the gem has the skill Artistic Ability: Sculpting, then anything formed will be primitive at best. </p><p>Gems reshaped by a sculptor can increase in value by as much as 200-500% (1D4+1 X 100%). If cast on a gem that is enchanted (such as an Ioun stone), the gem must make a Fort save DC 14. If the save fails, there is still a 1% chance per caster level to preserve the magic in the gem; otherwise the enchantment is lost.</p><p>The material components are a piece of soft clay, and 1 GP worth of gem dust per gem of the same type of gem(s), which is mixed into the clay.</p><p></p><p></p><p>Liquigem</p><p>Level: Sor/Wiz 5 </p><p>School: Transmutation.</p><p>Range: touch</p><p>Component: V, S, M.</p><p>Duration: 1 round per level</p><p>Casting Time:1 action</p><p>Area of effect 1 gem per caster level</p><p>Saving Throw none, see text</p><p>Spell resistance: no</p><p> </p><p> Casting this spell causes all gems touched (gems & jewels only, not shells, pearls, or starmetal) to turn into a liquid form. Unless they are in a container of some sort they will flow to the nearest low spot & pool there. In liquid form, a gem or gems can be poured into a mold of any shape; it can also be mixed with gems of the same or different type. Extremely ornate shapes can increase the gems value by as much as 1000% (1D10 X 100%, reroll all 1's, DM's discretion). </p><p> Gems of differing type that are mixed together have a 30% chance of become lower in value then the lowest value gem simply because the resulting mix might be ugly to look at (think ruby mixed with alestone, which is brownish in color, or any two colors that look like mud when mixed).</p><p> In this case, roll 1D4 X 10% and subtract that from the value of the lowest value gem of the mix, and that is the value of the resulting gem.</p><p> If cast on a gem that is enchanted (such as an Ioun stone), the gem must make a Fort save DC 15. If the save fails, there is still a 1% chance per caster level to preserve the magic in the gem; otherwise the enchantment is lost.</p><p> The material components are a cup of water with 10 GP worth of gem dust per gem of the same type of gem(s), which is mixed into the water.</p></blockquote><p></p>
[QUOTE="Corbert, post: 2436054, member: 27772"] I'll start with two spells I came up with a few years ago. One of my PC's used them to create a unique altar to use in creating magic items specific to her god. I know that the Forgotten Realms setting has some gem based magic, but I don't have any of the books. Gemsoft Level: Sor/Wiz 4 School: Alteration Range: touch Component: V, S, M. Duration: 1 round per level Casting Time: 1 action Area of effect: 1 gem per caster level Saving Throw: None, see text Spell resistance: No Spell description Casting this spell causes all gems touched (gems & jewels only, not shells, pearls, or starmetal) to become as soft and pliable as a piece of clay. This allows the gem to be reshaped into nearly any form the caster desires, however unless the person reshaping the gem has the skill Artistic Ability: Sculpting, then anything formed will be primitive at best. Gems reshaped by a sculptor can increase in value by as much as 200-500% (1D4+1 X 100%). If cast on a gem that is enchanted (such as an Ioun stone), the gem must make a Fort save DC 14. If the save fails, there is still a 1% chance per caster level to preserve the magic in the gem; otherwise the enchantment is lost. The material components are a piece of soft clay, and 1 GP worth of gem dust per gem of the same type of gem(s), which is mixed into the clay. Liquigem Level: Sor/Wiz 5 School: Transmutation. Range: touch Component: V, S, M. Duration: 1 round per level Casting Time:1 action Area of effect 1 gem per caster level Saving Throw none, see text Spell resistance: no Casting this spell causes all gems touched (gems & jewels only, not shells, pearls, or starmetal) to turn into a liquid form. Unless they are in a container of some sort they will flow to the nearest low spot & pool there. In liquid form, a gem or gems can be poured into a mold of any shape; it can also be mixed with gems of the same or different type. Extremely ornate shapes can increase the gems value by as much as 1000% (1D10 X 100%, reroll all 1's, DM's discretion). Gems of differing type that are mixed together have a 30% chance of become lower in value then the lowest value gem simply because the resulting mix might be ugly to look at (think ruby mixed with alestone, which is brownish in color, or any two colors that look like mud when mixed). In this case, roll 1D4 X 10% and subtract that from the value of the lowest value gem of the mix, and that is the value of the resulting gem. If cast on a gem that is enchanted (such as an Ioun stone), the gem must make a Fort save DC 15. If the save fails, there is still a 1% chance per caster level to preserve the magic in the gem; otherwise the enchantment is lost. The material components are a cup of water with 10 GP worth of gem dust per gem of the same type of gem(s), which is mixed into the water. [/QUOTE]
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