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General Tabletop Discussion
*Pathfinder & Starfinder
Gem based spells, lets see what you can make
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<blockquote data-quote="Vlos" data-source="post: 2446926" data-attributes="member: 15447"><p><em>The following is a spell I came up to allow non casters to easily contribue XP towards casting of spells that require XP and or creating magic items. For example, we often cast Gate in our campaign, or Greater Restoration. To help offset the XP costs the following spell can be used. Also for magic item creation. It allows a caster to create a magic item for a non-caster in the party with them supplying all the XP costs. It does get a bit pricy, but at the levels we are at, its well worth it.</em></p><p></p><p>Spell: Spirit Gem</p><p>Necromancy (Spirits)</p><p>Level: 8th</p><p>Components: V, S, M</p><p>Casting Time: 1 hour</p><p>Range: Touch</p><p>Target: 1 Gem, 1 or more willing beings</p><p>Saving Throw: Will</p><p>Spell Resistance: Yes</p><p>Duration: Instantaneous</p><p>Description:</p><p>The spell takes part of a willing beings escense and soul and places it in the gem. The amount of escense placed in is determined at casting time and cannot be changed once in the gem. Any willing being can be part of the casting and must be touching the gem during the casting time. Any being who does not want to give their escense towards the gem automatically succeeds in their saving throw.</p><p></p><p>Once a gem is enchanted it can then be used to power other spells that require escense (experience). Any spell or process that requires a beings escence(experience) can use paid for by using this gem. The gem turns to chalky dust and is destroyed when the escense is used.</p><p></p><p>The value of the gem is 1000gp per 100 exp stored in the gem, thus a gem that holds 500 escense/experience costs a minimum of 5000gp.</p></blockquote><p></p>
[QUOTE="Vlos, post: 2446926, member: 15447"] [i]The following is a spell I came up to allow non casters to easily contribue XP towards casting of spells that require XP and or creating magic items. For example, we often cast Gate in our campaign, or Greater Restoration. To help offset the XP costs the following spell can be used. Also for magic item creation. It allows a caster to create a magic item for a non-caster in the party with them supplying all the XP costs. It does get a bit pricy, but at the levels we are at, its well worth it.[/i] Spell: Spirit Gem Necromancy (Spirits) Level: 8th Components: V, S, M Casting Time: 1 hour Range: Touch Target: 1 Gem, 1 or more willing beings Saving Throw: Will Spell Resistance: Yes Duration: Instantaneous Description: The spell takes part of a willing beings escense and soul and places it in the gem. The amount of escense placed in is determined at casting time and cannot be changed once in the gem. Any willing being can be part of the casting and must be touching the gem during the casting time. Any being who does not want to give their escense towards the gem automatically succeeds in their saving throw. Once a gem is enchanted it can then be used to power other spells that require escense (experience). Any spell or process that requires a beings escence(experience) can use paid for by using this gem. The gem turns to chalky dust and is destroyed when the escense is used. The value of the gem is 1000gp per 100 exp stored in the gem, thus a gem that holds 500 escense/experience costs a minimum of 5000gp. [/QUOTE]
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