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<blockquote data-quote="Ycore Rixle" data-source="post: 4729101" data-attributes="member: 675"><p>No, you don't fight other players. Rather, multiple tables of players, each with a different DM, run through the same adventure (lately, this has been a linear hack-and-slash). Ahead of time, the adventure author assigns point values to certain achievements: no one in your group dies, you find the X treasure before Y steals it, you kill Z without harming A, etc. Compare the points that each table earned, and then you advance to the next round if you're in the top whatever percent.</p><p></p><p>There are other ways too. That's just a general idea and the way the RPGA usually does it in the official D&D Open.</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4729101, member: 675"] No, you don't fight other players. Rather, multiple tables of players, each with a different DM, run through the same adventure (lately, this has been a linear hack-and-slash). Ahead of time, the adventure author assigns point values to certain achievements: no one in your group dies, you find the X treasure before Y steals it, you kill Z without harming A, etc. Compare the points that each table earned, and then you advance to the next round if you're in the top whatever percent. There are other ways too. That's just a general idea and the way the RPGA usually does it in the official D&D Open. [/QUOTE]
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