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GenCon 2023 - D&D Rules Revision panel
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<blockquote data-quote="tetrasodium" data-source="post: 9086505" data-attributes="member: 93670"><p>That's still crashing into the fact that trouble with waiting till it's too late to start thinking about the GM is that when they start thinking about the GM it's too late. It doesn't matter if Feb 24 leaves enough time or not for packet 10 to do something for the gm if the prior nine packets do not leave room for it's existence within the rules.</p><p></p><p> We just saw a <em>return</em> of short rest class design with no change to make resting harder in the same packet that gave low level rogues were given a ranged at will ability to drop almost every flying creature but beholders from the sky with no real cost the *cost" is so low that the resulting fall damage for anything in flight probably equals or exceeds the damage sacrificed. All of that impacts and limits what the GM sees at the table and what the GM stuff <em>can</em> do. </p><p></p><p>February of 2024 is a long time to expect people to <em>keep</em> saying "uhh what munchkin is this written for?". By that point it doesn't matter what then irrelivant tools they <em>might</em> want to include in the dmg because the gm as an individual has already been pigeonholed into the role of enemy to be defeated rather than the monsters the adventure designers world builder lore keeper and collaborator. Wotc needs to do better than we might see in a thread that starts out "<em>newbie here, PEACH my first homebrew</em>" all the way to packet 10 and beyond.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9086505, member: 93670"] That's still crashing into the fact that trouble with waiting till it's too late to start thinking about the GM is that when they start thinking about the GM it's too late. It doesn't matter if Feb 24 leaves enough time or not for packet 10 to do something for the gm if the prior nine packets do not leave room for it's existence within the rules. We just saw a [I]return[/I] of short rest class design with no change to make resting harder in the same packet that gave low level rogues were given a ranged at will ability to drop almost every flying creature but beholders from the sky with no real cost the *cost" is so low that the resulting fall damage for anything in flight probably equals or exceeds the damage sacrificed. All of that impacts and limits what the GM sees at the table and what the GM stuff [I]can[/I] do. February of 2024 is a long time to expect people to [I]keep[/I] saying "uhh what munchkin is this written for?". By that point it doesn't matter what then irrelivant tools they [I]might[/I] want to include in the dmg because the gm as an individual has already been pigeonholed into the role of enemy to be defeated rather than the monsters the adventure designers world builder lore keeper and collaborator. Wotc needs to do better than we might see in a thread that starts out "[I]newbie here, PEACH my first homebrew[/I]" all the way to packet 10 and beyond. [/QUOTE]
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