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GenCon 2023 - D&D Rules Revision panel
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<blockquote data-quote="tetrasodium" data-source="post: 9086830" data-attributes="member: 93670"><p>Go ahead, search for flying creatures that also have the hover trait other than beholders and incorporeal undead. A low level rogue can drop any flying creature without both at the cost of a d6 sneak damage that they get back (and often multiply it) from fall damage every round at range. This is not a design where there is an assumption that the GM will provide a challenge for the players & be equipped to carry that out, it's a design that assumes the GM is adversarial and players should be equipped with tools to challenge the GM.</p><p></p><p>It doesn't matter if you me or anyone else is <em>pretty sure</em> that the rogue abilities or the short rest nova monk will "get nerfed before publication" because they have created a scenario where people are encouraged to vote in favor of anything they are not extremely repelled by and are not bothering to consider questions like "huh we just got rid of short rest nova warlocks & have been moving away from short rest nova design since tashas, should there <em>really</em> be an exception for monk" or "how many monsters does this at will ability completely cripple? What does that group of monsters look like?" I expect that kind of oversight from a well meaning but inexperienced GM or player asking to <a href="https://www.enworld.org/threads/meaning-of-peach.196177/" target="_blank">PEACH</a> their homebrew, not from a multimillion dollar company's playtest when the test has been designed to skew positive.</p><p></p><p></p><p>Even if you exclude flying monsters with a "wow I never thought of that second step rules interaction combo" fig leaf you still have a spiked chain trip build with an 80ft range that could alternately choose to make a target drop an item that someone thought was a reasonable idea for a level 3&5 <em><strong>base</strong></em> class ability</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9086830, member: 93670"] Go ahead, search for flying creatures that also have the hover trait other than beholders and incorporeal undead. A low level rogue can drop any flying creature without both at the cost of a d6 sneak damage that they get back (and often multiply it) from fall damage every round at range. This is not a design where there is an assumption that the GM will provide a challenge for the players & be equipped to carry that out, it's a design that assumes the GM is adversarial and players should be equipped with tools to challenge the GM. It doesn't matter if you me or anyone else is [I]pretty sure[/I] that the rogue abilities or the short rest nova monk will "get nerfed before publication" because they have created a scenario where people are encouraged to vote in favor of anything they are not extremely repelled by and are not bothering to consider questions like "huh we just got rid of short rest nova warlocks & have been moving away from short rest nova design since tashas, should there [I]really[/I] be an exception for monk" or "how many monsters does this at will ability completely cripple? What does that group of monsters look like?" I expect that kind of oversight from a well meaning but inexperienced GM or player asking to [URL='https://www.enworld.org/threads/meaning-of-peach.196177/']PEACH[/URL] their homebrew, not from a multimillion dollar company's playtest when the test has been designed to skew positive. Even if you exclude flying monsters with a "wow I never thought of that second step rules interaction combo" fig leaf you still have a spiked chain trip build with an 80ft range that could alternately choose to make a target drop an item that someone thought was a reasonable idea for a level 3&5 [I][B]base[/B][/I] class ability [/QUOTE]
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