Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GenCon 2023 - D&D Rules Revision panel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 9086949" data-attributes="member: 23484"><p>Concerns about the testing and surveying process are legitimate but I feel overstated. Two things stand out as being under-represented in this discussion.</p><p></p><p>First, in addition to being a a playtest, it is also marketing. We'd be fools not to remember that. Surveys are creating investment in the brand among the clientele, and the discussion in this thread shows that the sense of "ownership" (= investment in the IP) exists regardless of what you think if the individual playtest packets. </p><p></p><p>Second, they are under no obligation to share their numbers with us, or to adhere to their own public statements. Even things like the 70% threshold do not need to be followed if there are reasons not to (and I can think of many). This is true regardless of what they say in public (see point 1). </p><p></p><p>We know the company is going to monetize the game aggressively, and that Hasbro is willing to burn goodwill in that effort. At the same time, I think we've seen that there is a design team that wants the game to be good. Are they perfect? Of course not, but I believe the goodwill is there, and that it can survive the corporate marketing push. </p><p></p><p>A final point: the survey procedure is pretty limited, but it does mark clearly what isn't working. It may not clearly be indicating <em>why</em> it isn't working (failing to distinguish "too weak" "too strong" "too niche" and "bad idea", unless that information is volunteered), but it's possible that doesn't matter. </p><p></p><p>I recently came across<a href="https://www.youtube.com/watch?v=NHHZSNw9J2o" target="_blank"> this discussion of writing</a> from comedian Bill Hader. The takeaway: "When people give you notes on something... when they tell you it's wrong, they're usually right. When they tell you how to fix it, they're usually wrong." The surveys are really good at telling the design team what's wrong. It may be that they're not interested in our ideas about how to fix it. And while they are getting the information they need, they are also successfully keeping the game that had its reputation so tarnished only 8 months ago in the conversation. That's good marketing.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9086949, member: 23484"] Concerns about the testing and surveying process are legitimate but I feel overstated. Two things stand out as being under-represented in this discussion. First, in addition to being a a playtest, it is also marketing. We'd be fools not to remember that. Surveys are creating investment in the brand among the clientele, and the discussion in this thread shows that the sense of "ownership" (= investment in the IP) exists regardless of what you think if the individual playtest packets. Second, they are under no obligation to share their numbers with us, or to adhere to their own public statements. Even things like the 70% threshold do not need to be followed if there are reasons not to (and I can think of many). This is true regardless of what they say in public (see point 1). We know the company is going to monetize the game aggressively, and that Hasbro is willing to burn goodwill in that effort. At the same time, I think we've seen that there is a design team that wants the game to be good. Are they perfect? Of course not, but I believe the goodwill is there, and that it can survive the corporate marketing push. A final point: the survey procedure is pretty limited, but it does mark clearly what isn't working. It may not clearly be indicating [I]why[/I] it isn't working (failing to distinguish "too weak" "too strong" "too niche" and "bad idea", unless that information is volunteered), but it's possible that doesn't matter. I recently came across[URL='https://www.youtube.com/watch?v=NHHZSNw9J2o'] this discussion of writing[/URL] from comedian Bill Hader. The takeaway: "When people give you notes on something... when they tell you it's wrong, they're usually right. When they tell you how to fix it, they're usually wrong." The surveys are really good at telling the design team what's wrong. It may be that they're not interested in our ideas about how to fix it. And while they are getting the information they need, they are also successfully keeping the game that had its reputation so tarnished only 8 months ago in the conversation. That's good marketing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GenCon 2023 - D&D Rules Revision panel
Top