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GenCon 2023 - D&D Rules Revision panel
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<blockquote data-quote="UngeheuerLich" data-source="post: 9087330" data-attributes="member: 59057"><p>I am not sure if you are adressing me. I never said it was perfect, never said it may not be criticized. </p><p></p><p>And yes. There were many in house changes at the end. Some good, some bad (IMHO). </p><p>I am not sure however if more time would have helped. More time always helps. But at some time you need to put something out and have to see how it actually works.</p><p>Except for ranger, which I really dislike design wise (power level was always ok) the game turned out very good. </p><p></p><p>This time, yes, the OGL idiocy made the life of the designers hard. And might even have had a negative impact on the movie. So we might get a litte worse game than what we had otherwise with a few less improvements. </p><p></p><p>But it is just a month or two. In the end, that might not mean that much. You always run out of time. Being short of time makes you focus on what is important.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9087330, member: 59057"] I am not sure if you are adressing me. I never said it was perfect, never said it may not be criticized. And yes. There were many in house changes at the end. Some good, some bad (IMHO). I am not sure however if more time would have helped. More time always helps. But at some time you need to put something out and have to see how it actually works. Except for ranger, which I really dislike design wise (power level was always ok) the game turned out very good. This time, yes, the OGL idiocy made the life of the designers hard. And might even have had a negative impact on the movie. So we might get a litte worse game than what we had otherwise with a few less improvements. But it is just a month or two. In the end, that might not mean that much. You always run out of time. Being short of time makes you focus on what is important. [/QUOTE]
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