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<blockquote data-quote="Pielorinho" data-source="post: 1034375" data-attributes="member: 259"><p>Wow! That was incredibly fun!</p><p></p><p>I got to run two games and play in two games. Near as I know, only BlackOmega played in either of my sessions (I ran the Gray Hunt, a Living campaign of some sort or another), and it was great fun.</p><p></p><p>I only got to meet Eric very briefly, but I did get to hang out with Alsih2o, Teflon Billy, Emergent, Piratecat, Storminator, and others from the boards. Great bunch of people! </p><p></p><p>Piratecat's game was a blast, of course; afterwards, Spider (my brother) and I sat outside watching the LARPers make funny hand signals and analyzed the elements of the game that made it uniquely fun. What we came up with:</p><p>-Camera angles: at certain moments of high drama, Kevin would describe the camera cutting to a wide shot, switching to slo-mo, or something like that, in order to give us the best possible view of the results of our actions. It was pretty funny, so it might not be a technique useful for a serious scene, but it was a great way to convey the cinematic joy of explosions.</p><p>-Funny voices: Kevin's fantastic at adopting accents and funny voices on the fly; his characters were all distinct and memorable, whether it was the naive breathy paramour of the bad guy, the surly brusque (and soon-to-be wounded, thanks to Teflon Billy's itchy trigger finger) fishing boat merchant, or the spineless sincere mercenary who bent over backwards to convince us to leave him alive.</p><p>-However, the biggest cool thing about the game: Kevin's default assumption seems to be that your character's actions succeed. Faced with a tough call (can X-ray glasses see through the wall of this reinforced vault?), my temptation would be to answer "nope." Kevin manages to answer "yep" most of the time, which keeps the game moving fast and gives folks the pleasure of getting to use their abilities and show off. Definitely something I'm gonna work on.</p><p></p><p>Thanks to everyone I got to hang out with at the Con; I look forward to seeing y'all there next year!</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1034375, member: 259"] Wow! That was incredibly fun! I got to run two games and play in two games. Near as I know, only BlackOmega played in either of my sessions (I ran the Gray Hunt, a Living campaign of some sort or another), and it was great fun. I only got to meet Eric very briefly, but I did get to hang out with Alsih2o, Teflon Billy, Emergent, Piratecat, Storminator, and others from the boards. Great bunch of people! Piratecat's game was a blast, of course; afterwards, Spider (my brother) and I sat outside watching the LARPers make funny hand signals and analyzed the elements of the game that made it uniquely fun. What we came up with: -Camera angles: at certain moments of high drama, Kevin would describe the camera cutting to a wide shot, switching to slo-mo, or something like that, in order to give us the best possible view of the results of our actions. It was pretty funny, so it might not be a technique useful for a serious scene, but it was a great way to convey the cinematic joy of explosions. -Funny voices: Kevin's fantastic at adopting accents and funny voices on the fly; his characters were all distinct and memorable, whether it was the naive breathy paramour of the bad guy, the surly brusque (and soon-to-be wounded, thanks to Teflon Billy's itchy trigger finger) fishing boat merchant, or the spineless sincere mercenary who bent over backwards to convince us to leave him alive. -However, the biggest cool thing about the game: Kevin's default assumption seems to be that your character's actions succeed. Faced with a tough call (can X-ray glasses see through the wall of this reinforced vault?), my temptation would be to answer "nope." Kevin manages to answer "yep" most of the time, which keeps the game moving fast and gives folks the pleasure of getting to use their abilities and show off. Definitely something I'm gonna work on. Thanks to everyone I got to hang out with at the Con; I look forward to seeing y'all there next year! Daniel [/QUOTE]
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