The solution to this debate is really pretty simple.
If the D&D world in question has a long entrenched history of sexism like ours does, then gender differences would exist...
...If someone wants to play an Amazon warrior are you going to tell them the character takes a Strength penalty?
(My campaign plot involves the PC's being vassals of Queen Maude and loyal to her and her claim to the throne.) Also, although not sceintific or abslolutely representative, there are two woman in my game group (my Wife and her cousin) - neither of which have a problem with the above houserule/restriction.Applying a Strength Cap, however, doesn't have the same problems. A Cap allows for equal levelled Male and Female Human Warriors with the same strength score, side by side in the same game/campaign...right up to the point where they each reach their realistic Strength limits.
Not all D&D campaigns and games follow default D&D world-assumptions. In some D&D campaigns and gaming groups, realism is an appropriate and desired element.
This is the important part here, I think. Is the small gain in realism (in a game that uses the uber-realistic hit point mechanic, don't forget) worth the negative effects that result from it?Not at the expense of making some players second class players because of the sex of the character they choose to play. This is a fantasy game, not a simulation of reality. While you want a grounding in reality, you have to consider how attempts to model it affect game play, including the satisfaction of the players around the table. Is modeling the difference between the strength of male and female characters worth negative results ranging from annoyed female players, to fewer female players or reputations that gamer groups are sexist boys clubs? I don't think so.
This is the important part here, I think. Is the small gain in realism (in a game that uses the uber-realistic hit point mechanic, don't forget) worth the negative effects that result from it?
And I didn't even need a semicolon!With your one sentence, I think you have accurately summarized this almost 200 post thread!
I keep seeing this throughout this thread - this assumption that mechanical differentiation of strength between sexes is de facto sexism.
It's Not.
Physical differences do exist. It's a physical fact. And those stating this are not automatically "Sexist" because they do so.
And if the female player who wants to play a female fighter rolls above that cap or builds above it?.
Then it might as well be the exact same thing as a penalty. A cap is no better than a penalty. In 1e, it prevented maxed out female fighters from gaining +2 to hit, +3 damage compared to maxed out male fighters. Getting rid of the difference in 2e was a good idea.
Not at the expense of making some players second class players because of the sex of the character they choose to play.
This is a fantasy game, not a simulation of reality.
While you want a grounding in reality, you have to consider how attempts to model it affect game play, including the satisfaction of the players around the table. Is modeling the difference between the strength of male and female characters worth negative results ranging from annoyed female players, to fewer female players or reputations that gamer groups are sexist boys clubs? I don't think so.
This is the important part here, I think. Is the small gain in realism (in a game that uses the uber-realistic hit point mechanic, don't forget) worth the negative effects that result from it?
With your one sentence, I think you have accurately summarized this almost 200 post thread!

That's not remotely what my post said. Those physical differences exist. They exist because of sexism. If you jettison our species history of sexism then you can jettison the physical differences and maintain realism.
Secondly, I also don't believe that limiting Strength scores to a mortal 23 and 21 respectively, is "negatively" impacting anything. It is however, defining the limits of my campaign world in a realistic manner.
In the entire history of the world, there has never been a recorded instance of any woman being able to execute a feat of strength greater than what's allowed by a D&D Strength of 21. Likewise for men and a Strength of 23. Wanting to run a game where this makes a difference, pointing out that difference, and establishing a mechanic to model that, is not sexist. It may not be a mechanical philosophy you like, or a type of game you want to play (i.e. attempting realism), but it's not sexist, and I'd appreciate it if you and everybody else who's so casually throwing that about will stop and take a good look at their own motives and actions.
A Cap is different than a Penalty, and you know it.
A character with a +5 Strength bonus is far from anemic or weak. Nice try, but comparing apples and oranges isn't going to score you any points with me.
I'm not making anyone a "second class" player. And again, I'd appreciate it if you'd remember the rules and ettiquette of this forum and exercise some self control.
If a player wants a Female character that has the exact same mechanical combat bonuses as a Male character, then all they need to do is make a Dexterity based character. Easy Peasy. All the Cap does is limit maximum lifting capability to real world limits. Period. No character, whether male or female, is mechanically limited in their potential efficiency or penalized in combat. Saying otherwise just isn't true.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.