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General Tabletop Discussion
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general balancing tips for a 5e homebrew with mostly newish players
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<blockquote data-quote="Tony Vargas" data-source="post: 6868884" data-attributes="member: 996"><p>My tip would be "just don't" newish players aren't going to notice 'balance,' they're going to notice how much stuff they get to do, whether it works, and how much fun it is, and whether someone else is doing a lot more stuff that works more often and is more fun. </p><p></p><p>All that you can manage on the fly in 5e. </p><p></p><p>That's what the guidelines lean towards. Remember there's a multiplier applied to the difficulty of an encounter if there's more than a single monster. Sorta. They'll also be wiped out wholesale by an 1/2 damage AE that's beefy enough, something minions could survive when 'missed.' And you reduce the effectiveness of AE relative to single-target PC attacks, too. Which, if the blasty types are outperforming, is good.</p><p></p><p>They'll grow out of it. 1st level parties are easy to TPK, even if trying to avoid it. 2nd level are a lot less so. 3rd level and higher you'd have to actually try to make an encounter deadly to kill anyone. Easy mistake to make is missing that afore-mentioned modifier for number of enemies. Thanks to bounded accuracy, it's critical to take into account the danger of being outnumbered. The first 5e adventure, HotDQ, fell into that trap with it's 1st-level combats.</p><p></p><p>Well, he might not have been lying to you, but you're running 5e. Very little of that applies.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6868884, member: 996"] My tip would be "just don't" newish players aren't going to notice 'balance,' they're going to notice how much stuff they get to do, whether it works, and how much fun it is, and whether someone else is doing a lot more stuff that works more often and is more fun. All that you can manage on the fly in 5e. That's what the guidelines lean towards. Remember there's a multiplier applied to the difficulty of an encounter if there's more than a single monster. Sorta. They'll also be wiped out wholesale by an 1/2 damage AE that's beefy enough, something minions could survive when 'missed.' And you reduce the effectiveness of AE relative to single-target PC attacks, too. Which, if the blasty types are outperforming, is good. They'll grow out of it. 1st level parties are easy to TPK, even if trying to avoid it. 2nd level are a lot less so. 3rd level and higher you'd have to actually try to make an encounter deadly to kill anyone. Easy mistake to make is missing that afore-mentioned modifier for number of enemies. Thanks to bounded accuracy, it's critical to take into account the danger of being outnumbered. The first 5e adventure, HotDQ, fell into that trap with it's 1st-level combats. Well, he might not have been lying to you, but you're running 5e. Very little of that applies. [/QUOTE]
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