Spun off from a previous thread, I'm looking for a few more ideas to develop a mage with a penchant for disarming opponents.
Let's assume we're working on the standard default attribute array, to simplify this a bit. Let's also say he's going to want to develop seven to nine class levels as a wizard over the length of his career (some amount of multiclassing is expected, because it's obvious he'll have to give up some magic to develop any sense of martial proficiency). His weapon of choice will be quarterstaff. He'll always consider himself a mage first above any other class development. And, yes, he's human.
And let's also only take this particular blueprint to eighth character level for now. There's no need to forecast too precisely into the future, although a few general ideas at 9+ would be acceptable.
I figure he's going to need a decent dexterity right away to gain access to the combat expertise and improved disarming feat, right? ((And as a tangent question: Is it legal to take a feat at the same level as another feat, if one is the prereq for the other?)) And if he's getting himself into melee distance, he should probably have a decent concentration skill check as well, for switching back to combat casting mode?
I dunno. Your input would be appreciated.
Let's assume we're working on the standard default attribute array, to simplify this a bit. Let's also say he's going to want to develop seven to nine class levels as a wizard over the length of his career (some amount of multiclassing is expected, because it's obvious he'll have to give up some magic to develop any sense of martial proficiency). His weapon of choice will be quarterstaff. He'll always consider himself a mage first above any other class development. And, yes, he's human.
And let's also only take this particular blueprint to eighth character level for now. There's no need to forecast too precisely into the future, although a few general ideas at 9+ would be acceptable.
I figure he's going to need a decent dexterity right away to gain access to the combat expertise and improved disarming feat, right? ((And as a tangent question: Is it legal to take a feat at the same level as another feat, if one is the prereq for the other?)) And if he's getting himself into melee distance, he should probably have a decent concentration skill check as well, for switching back to combat casting mode?
I dunno. Your input would be appreciated.