Pbartender
First Post
DerHauptman said:The railroady "happy ending" precedent was set and we are stuck - that to me is the travesty.
Oh, I don't know if I'd call it a travisty, but as I said above, I was less than happy about how I handled that... I was a bit frazzled over the whole thing, and I posted quicker than I thought.
I could have achieved the same result, but with much better style, had I been thinking straight. It's not uncommon in spaghetti westerns for the sheriff to throw a pair of barroom brawlers together into the same jail cell and force them to live with each other for a few days... Either they make up, or they kill each other, which is what I was aiming for. Unfortunately, it came off a bit after-school-special-ly and by the time I realized it, it was too late.
As you have been so fond of pointing out, the judges here are just as fallible as anyone else. Oh well. Such is the cost of responsibility. We all do our best. Move along.
As for the rest...
It doesn't bother me a bit. As Patlin said, I don't see why the city wouldn't keep a special eye on the RDI. With all the treasure from adventurers flowing through the city, there's no reason it wouldn't have the resources. It only makes sense.
The RDI is a good way for the city to keep all its most dangerous citizens concentated in one spot. Plus, it's already been established that there are other parts of the city that are just as dangerous and lawless as you suggest -- the harbor and dockside area is especially so. Had that particular scene happened there, one would have probably killed other other in a dark alley and dumped the body in the harbor.
With this particular fight, I was looking at it from two viewpoints, as far as the city guard was concerned. First, "out of sight, out of mind"... If the two had quietly met on the beach, and killed each other the guards wouldn't have cared. But once they made a scene in broad daylight in front of muliple witnesses, the guards ar forced to do something about it or else they look stupid. Second, "keep it between yourselves"... Adventurers, especially spellcasters, are dangerous to bystanders with single digit hitpoints. Any fight starting up in the middle of a crowded city street between adventurers needs to be stopped quickly, before some poor kid and his puppy dog get killed.
So anyway... With regards to local law enforcement -- Sure, I can see Orussus as an analogue of a town from the American Old West. But I see it more as a bustling old west city like San Fransisco or Reno with safe areas and dangerous areas, rather than town like Tombstone or Calamity Gulch where people get gunned down in the street and no one takes notice.
Anyway... It's hard to avoid, but I'm not really interested in arguing about it. Not really then. Not really now.
I only thought you might like to see that, except for the knee-jerk "stop acting like a pair of preschool children" ending, there was a modicum of thought and reasoning behind the series of events.
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