Considering she's a monk, that should help some, with her high Dex.
Working on getting her up to speed so she can be surgically inserted, but I have a question.
I know previously there had been a thread I started about the use of Brass Kunckles (as listed in APG, so the monk bonus is allowed) and the potential of adding enchantment to them (I'm down to frost, fire or shock effect). I have always sucked at making my own items, so I have questions that I will ask here:
1)Do Brass Knuckles come separately, so you buy one for each hand (which is logical) or as a pair? (never hurts to have a back up if you only use one)
2) Calculating the price of the item, you start with the base price of the item (a single brass knuckles is 1 gp), then adjust for masterwork quality (add 300 gp, current effective price 301 gp) and then add the quality in question (all are +1 bonus attributes, so add 2000 gp) thus making the cost of a single Shock/Frost/Fire Brass Knuckle 2301 gp. Did I get that right? So if sold individually (description does not state they are sold as a pair) a pair of them would cost 4602 gp?
3) The Flurry of Blows attack, is the 2nd attack with the "off hand", or does it make a difference?(hand, foot, knee,whatever) Could this just be just fast shots from the same hand? (or is that just flavoring we can put in the description of the attack?) I can get a single enchanted knuck know, just curious as to how it would effect flurry of blows.
i think for the moment that does it. I hope that all makes sense.

Once the Knucks thing is narrowed down, I'll do my post and writing up in Dunn Wright (assuming to have taken place right after return from Expansion) and all should be set.
As my Uncle would have said..."Donkey shins!"