This may wind up making my headache worse, but I'm casting out for opinions here on various ongoing effects and their interaction with dismissed eidolons. I've been trying my darndest to find some kind of discussion, but what I've come up with isn't very helpful; the occasional question, but other than a ruling that gear doesn't travel between planes, I can't seem to find anything remotely official.
So, the question is how does dismissing an eidolon with an ongoing condition effect the condition. In the specific scenario I'm GMing, poison is the condition, and I've agreed to a 'suspended animation' read, as it seems a reasonable compromise to me, but I figured I'd open it up to see if I'm the only one who thinks there's a lot of vague going on there.
I think I recall seeing something awhile back about magical durations still expiring, but if, for example, poison suspends / sticks, do potions? What about parasites?
It's possible I'm the only one who finds this stuff confusing, and I'm more than happy to just bow to those who have a better handle on the rules, but even if no one shares it, I'm hoping folks can see where my confusion lies and point me to / explain it to me so that it makes a little more sense?