Trit One-Ear
Explorer
One thing I've found in my playing, and after talking to friends who have had similar playing experiences, is that while 4E runs much smoother in combat, encounter building, and to some extent, skill encounters, it doesn't initially have the flexibility when it comes to story-telling.
Now, I don't consider myself a strong enough DM yet to throw together fun encounters based on every player decision, but I do miss feeling like I could just roll a handful of Orcs at players if they stumble into an ambush, mess up an important diplomacy check, or simply make a mistake.
I do like feeling like I can actually build encounters and know how difficult they'll be, but I'm wondering if you all have tips for a new(ish) DM on how to make the players feel more like they -shape- the story, rather than just follow the linear events I've set out for them (even if they get to shape each event individually).
Trit
Now, I don't consider myself a strong enough DM yet to throw together fun encounters based on every player decision, but I do miss feeling like I could just roll a handful of Orcs at players if they stumble into an ambush, mess up an important diplomacy check, or simply make a mistake.
I do like feeling like I can actually build encounters and know how difficult they'll be, but I'm wondering if you all have tips for a new(ish) DM on how to make the players feel more like they -shape- the story, rather than just follow the linear events I've set out for them (even if they get to shape each event individually).
Trit