Deadguy
First Post
Names Matter
Well, I am glad to find I am not alone in thinking this! Yes, I do find that Hârn in particular eally spoils its setting by an appallingly poor use of naming. It's not just that the game adopts say a non-Romance pattern of naming (I can handle Indonesian and Malaysian style naming, for example). But as you say we get bad random name generator words. And it really makes a mockery of haing so-called different cultures that all seem to use the same incomprehensible names.
I know that for some people this complaint will seem silly. But for me at least it really undermines the suspension of disbelief required. It's not hard to get around the problem, it just takes some planning.
Ah well, homebrews avoid this problem (no village of Gujxath and the city of Opsibtukl)!
Terradyne said:One of the main reasons that I never bought into Kalamar and I can't warm up to Harn as much as I'd like is the silly names on the maps. I mean when I look at both worlds most of the names, especially for towns and such look like a bad name generator was allowed to run amok.
Well, I am glad to find I am not alone in thinking this! Yes, I do find that Hârn in particular eally spoils its setting by an appallingly poor use of naming. It's not just that the game adopts say a non-Romance pattern of naming (I can handle Indonesian and Malaysian style naming, for example). But as you say we get bad random name generator words. And it really makes a mockery of haing so-called different cultures that all seem to use the same incomprehensible names.
I know that for some people this complaint will seem silly. But for me at least it really undermines the suspension of disbelief required. It's not hard to get around the problem, it just takes some planning.
Ah well, homebrews avoid this problem (no village of Gujxath and the city of Opsibtukl)!
