Generating treasure by type vs no. encountered

I don't usually worry about treasure per encounter, I just try to make sure it works out per adventure. If you have 3 encounters with dire animals (who have no treasure) and one encounter with a rich weretiger who has lots of loot, that works for me.
 

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Patlin said:
I don't usually worry about treasure per encounter, I just try to make sure it works out per adventure. If you have 3 encounters with dire animals (who have no treasure) and one encounter with a rich weretiger who has lots of loot, that works for me.
This works, but one thing to keep in mind is that concentrating a lot of GP value in loot on one creature can make that creature much more dangerous than its CR indicates if it is able to use the equipment.
 

Elethiomel said:
This works, but one thing to keep in mind is that concentrating a lot of GP value in loot on one creature can make that creature much more dangerous than its CR indicates if it is able to use the equipment.

Not as much of an issue if the extra loot is gold, jewelery and art objects. Mashing you over the head with a golden chalice isn't a particularly ideal combat option for a weretiger. Good point though!
 

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