Generation Legacy: Part Three

Power Groups, Part 3

Elite Teams

Though the presence of elites is a relatively new phenomenon, some like-minded ones have grouped together, for one reason or another. Here's a list of the more well known teams:

Justice Elite
Sponsored by the UN, Justice Elite Alpha (more common known simply as Justice Elite) was the first official elite team to take the stage. Working out of JEHQ on Governor's Island in New York Harbor, Justice Elite works both to protect baselines from elite threats as well as help in humanitarian efforts around the world.

Originally a group of four, the team has since expanded to its roster to seven, under supervision of Executive Director Jackson Cross and the UN's Paranormal Action Executive. Plans are underway to add new JE teams in Europe and Australia.

Current Roster: Josiah Thomas (Paragon), Suzuki Tanaka (Kensei), Vanessa Wilson (Redline), Hans Reisdorf (Atlas), Bryant McCallister (Raptor), Magdelena Olivera (Oracle), Dr. Petrova Stokov


American Freedom
In response to both the Evanston Incident and the UN's formation of Justice Elite, the United States government went forward with the formation of their own elite team.

American Freedom works most often within the bounds of the continental United States, protecting its citizens, but the team also sometimes finds itself abroad protecting US interests in other nations. They are based in Freedom Plaza in Washington, DC.

Current Roster: Jennifer Borlund (Screaming Eagle), Andrew Fischer (Jersey Devil), Barrett Gavinger (Neutron), Nathan Kwan (Silvertip), Danielle Sullivan (Raindance)


Vanguard
Vanguard represents Great Britain on the world stage, and though sanctioned by parliament, they are not officially a government team. The team is funded mostly through team member Sarah Chambers, who recently inherited her father's media empire.

As a privately funded team, Vanguard chooses who and where they help, focusing more on ridding the British Isles of elite threats than anything else, with a reputation for using lethal force more often than not.

Current Roster: Randall Allen (Luminary), Sarah Chambers (Arrow), Travis Hawk (Vector), Erica Bennings (Starlight), Edwin O'Hearne (Lodestone)


Mighty Miracle Guardians
The best example of a corporate sponsored elite team is the Mighty Miracle Guardians of Japan. Though considered by many to be Japan's national team, they are also widely considered a commercial venture more than anything else.

Extremely popular throughout Japan, the team's exploits receive bizarrely comprehensive coverage, resulting in a thinly veiled reality show/soap opera. In fact, some claim that many of their activities are merely staged photo ops.

Current Roster: Tobiachi Suki (Giant 66), Satanobe Myoshi (Ghost Angel Goddess), Atseko Toshiro (Invincible Iron Whirlwind), Sitochi Enzo (King Fire), Koji Tatsuo (Resplendent Fighting Phoenix)
 
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Samnell said:
I made it innate, which I realize is asking a bit after the nastily broken build I had earlier, but I wanted to represent that this is not an ongoing effect that merely makes his blood have weird properties. The shadowstuff actually has replaced his blood wholesale and does not have all the same properties at all. To nullify it would imply that his shadow turned right back to blood, which seems strange. If it's not ok with the feat, I have no problem removing it.

Innate implies that he was born with it. I get what you're saying, but that feat implies that it's not really an elite ability, but a normal part of who he is.

Now, on the other hand, it could be a good opportunity for a drawback. IDHTBIFOM, but maybe nullifying or draining it hurts him? Like you say, it shouldn't turn back into blood, but if someone tries removing it from him...well, it'd be like removing blood from anyone else. Feasable?
 

What are the powers for the Vanguard? Clover would be pretty interested, even if she weren't an Elite. I'm also curious if anyone has tried to recruit any of the students.
 
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<note: these are just rough notes so I don't lose them and put up for impressions that will let me tweak the pc when I get home >

Cassie Redux
Backstory: (thumbnail version): Born and raised in New Orleans to a massive clan of relatives over most of Southern Lousiana, Cassie grew up in the city proper and up till recently was just a normal 'Nawlins' girl.

Recently though her body has grown in one massive growth spurt over a month, rocketing from 4' 11" to nearly 5' 9" and gaining almost 50 pounds of mass in the period of 45 days. During that time she has developed unearthly agility and strength along with an instinctive grasp of fighting that hints towards more coming in the future.

[sblock]
Str 16
Dex 16
Con 16
Int 12
Wis 12
Cha 12: 24 pp

Attack+3
Defense +3: 12 pp

Toughness
Fort +4
Ref +4
Will +2: 10 pp

Feats
Acrobatic Bluff
Attack Focus (2, melee)
Defensive Roll (3)
Diehard
Endurance (1)
Instant Up
Prone Attack : 10 pp

Skills
Acrobatics: 8
Notice: 4
Stealth: 4: 4 PP

Powers
Enhanced Strength 4
Enhanced Dexterity 4
Enhanced Constitution 4
Superstrength 2
Strike 3
-PF: Mighty: 20
Stats: 24 + Attack/Def: 12 + Saves 10 + Feats 10 + Skills 4 + Powers 20 = 80
[/sblock]

Background: Not much as yet.. Southern girl/guy.. most likely from Kentucky/Tennessee.. The name I'm toying with is Reach.

[sblock]
Str 14
Dex 14
Con 14
Int 10
Wis 10
Cha 12 : 16 PP

Attack +4
Defense +4: 16 pp

Toughness
Fort +4
Ref +4
Will +4: 12 PP

Feats
Attractive (2)
Choke hold
Defensive Roll (3)
Elusive Target (2)
Improved Grab
Improved Grapple
Improved Trip
Instant Up
Prone Fighting 13 PP

Skills
Acrobatics 6
Bluff 2
Climb 6
Computers 2
Diplomacy 2
Notice 3
Stealth 3: 6 PP


Powers
Elongation: 2
Insubstantial 1
Leaping 1
Protection: 4
-Extra: Impervious
Super Move: Slithering
Strike: 2
-PF Mighty : 17 pp
Stats:16 + Attack/Def: 16 + Saves 12 + Feats 13 + Skills 6 + Powers 17 = 80
[/sblock]
 

Agamon said:
Now, on the other hand, it could be a good opportunity for a drawback. IDHTBIFOM, but maybe nullifying or draining it hurts him? Like you say, it shouldn't turn back into blood, but if someone tries removing it from him...well, it'd be like removing blood from anyone else. Feasable?

That's a good idea. It would probably be a pretty uncommon drawback (how common are power nullifiers?) but I could see it being pretty severe. Flavor-wise it already sounds like a Constitution drain what with it being massive disruptions to his bodily functions. As a permanent power I guess it would pop right back on next round, but nullify would have the effect of temporarily exsanguinating him.

Maybe something like this:
Drawback: nullification or draining of the internal shadow inflicts -1 to all ability scores cumulative for every round it's nullified or drained below maximum. Uncommon frequency, Major intensity, effects Constitution. Twenty minutes to recover. 4pp

I was going to make it work just like as Con drain, but the shadow is intimately tied in with his second-to-second functions and he has a strong psychological connection to it too. It's a big part of him.
 

Kain, the Acrobatics skill can already be used to stand up as a free action. Since it looks like Cassie has 20 total Dex and 8 ranks of Acrobatics, she makes the DC 20 check most of the time. You could replace Instant Stand with more ranks (which still wouldn't be 100% reliable :( ) or with Skill Mastery to maintain her ability to stand up as a free action AND improve in other ways at no extra cost (except an increased vulnerability to Dex or skill penalties - which might logically interfere with her ability to hop up anyway).
 

Victim said:
Kain, the Acrobatics skill can already be used to stand up as a free action. Since it looks like Cassie has 20 total Dex and 8 ranks of Acrobatics, she makes the DC 20 check most of the time. You could replace Instant Stand with more ranks (which still wouldn't be 100% reliable :( ) or with Skill Mastery to maintain her ability to stand up as a free action AND improve in other ways at no extra cost (except an increased vulnerability to Dex or skill penalties - which might logically interfere with her ability to hop up anyway).


Danka! Imput is welcome (still waffling between Cassie and 'Reach'.. add a few levels and you got Mr. Fantastic level wrasslin skills!)
 

Hey guys, sorry for not posting yet, I'm being really wishy-washy on my character. I think I've finally made a conclusion on a different power set, a variant of the 'Mystic Ally and Kid' archetype in the Hero High book (page 30), if you don't have it Agamon I'd like you to take a look to see if its okay-it involves Summon but only with one ally available, and also the sample Ally has Insubstantial 4 and Interpose which could be problematic (although the sample 'Kid' doesn't have his defenses maxed out and I wouldn't change that-except with maybe equipment if the facility gives it to him). I plan on having the Ally being a manifestation of his powers more than a mystical thing-or leave it ambiguous and up to you :) He may believe in the mystical thing, though.

If the Mystical Ally is too much with Insubstantial/Magic I might switch her out with a sort of Invisible Friend type deal or somesuch if the Summoning Kid is still OK. Edit-I'll probably just stat out two or three 'allies' (the book version, an invisible friend, and a guardian angel type) and have you OK which ones are alright.
 
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Shalimar said:
What are the powers for the Vanguard? Clover would be pretty interested, even if she weren't an Elite. I'm also curious if anyone has tried to recruit any of the students.

I'll go into detail about individuals in the future, but here's a quick snap shot. You probably know the first couple...

Luminary - Paragon-type
Vector - Kinetic control
Arrow - Archer, can 'charge' inanimate objects, like Gambit
Starlight - Light and Darkness Control
Lodestone - Stone-skinned magnetic controller

I'll leave the other part up to you guys, but for the most part, no one's been offering jobs to teens. The only organization that might be interested in adding teens would be Pantheon.
 

Samnell said:
That's a good idea. It would probably be a pretty uncommon drawback (how common are power nullifiers?) but I could see it being pretty severe. Flavor-wise it already sounds like a Constitution drain what with it being massive disruptions to his bodily functions. As a permanent power I guess it would pop right back on next round, but nullify would have the effect of temporarily exsanguinating him.

Maybe something like this:
Drawback: nullification or draining of the internal shadow inflicts -1 to all ability scores cumulative for every round it's nullified or drained below maximum. Uncommon frequency, Major intensity, effects Constitution. Twenty minutes to recover. 4pp

I was going to make it work just like as Con drain, but the shadow is intimately tied in with his second-to-second functions and he has a strong psychological connection to it too. It's a big part of him.

Yeah, sort of what I was thinking. Looks good.
 

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