Generation Legacy: Part Three


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Emmet Latton

Baseline[sblock]

Abilities:

Strength 8
Dexterity 10
Constitution 14
Intelligence 20
Wisdom 14
Charisma 10

16/40 points

Skills:
Bluff 4 (+4)
Computers 4 (+9)
Concentration 4 (+6)
Craft - Chemical 2 (+7)
Craft - Electronic 5 (+10)
Craft - Mechanical 5 (+10)
Disable Device 2 (+7)
Knowledge - Physical Sciences 5 (+10)
Knowledge - Technology 5 (+10)

25/40 points

Feats:
Attack Focus - Ranged 2, Dodge Focus 2, Eidetic Memory, Inventor, Luck

32/40 points

Saves:
Damage +2
Fortitude +4
Reflex +3
Will +5

40/40 points
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Elite[sblock]

Abilities:

Strength 8
Dexterity 10
Constitution 14
Intelligence 20/30
Wisdom 14
Charisma 10

16/80 points

Skills:
Bluff 4 (+4)
Computers 6 (+16)
Concentration 4 (+6)
Craft - Chemical 2 (+12)
Craft - Electronic 7 (+17)
Craft - Mechanical 9 (+19)
Disable Device 2 (+12)
Knowledge - Physical Sciences 5 (+15)
Knowledge - Technology 9 (+19)

28/80 points

Feats:
Attack Focus - Ranged 3, Dodge Focus 3, Eidetic Memory, Inventor, Luck

37/80 points

Saves:
Damage +2/+9
Fortitude +4
Reflex +3
Will +5

45/80 points

Attacks and Defenses:
Tradeoffs: -3 Defense, +3 Toughness; -3 Attack, +3 Damage

Melee Attack: +0
Ranged Attack: +3

Armor Class: 13/10

Powers:

Enhanced Intelligence +10

Quickness 2 - Flaw: Only Mental Tasks

Comprehend 2 - Spoken/Written Languages

Devices 5 - Hard to Lose - 25 points
Shield Band - Force Field 7 + Immunity: Radiation - 8 points

Microwave Emitter - Blast 9 - Microwave Energy - Drawbacks: Full Power, Reduced Range - 16 points
-AP: Datalink 3 + Enhanced Skill - Disable Device 8 + Quickness 2 - Flaw: Using Disable Device + Machine Control 3

80/80 points
[/sblock]

Powers[sblock]
Already classified as a genius, after his breakout Emmet's intellect grew to extreme heights. He has a nearly unequaled aptitude for technology and machines, as well as cognitive processes that allow him to decipher any language after a few short minutes of conversation.

During the week of his breakout, Emmet constructed his own personal laboratory within his basement and created the two devices he wears today: a lightweight metal bracelet that, in a past life, may have been some kind of watch band now stuffed with advanced magnetic technology, and a large pen or small flashlight containing similarly advanced microwave technology. At the press of a metal button on the top, the shield band creates a force field strong enough to repel small arms fire and radiation, especially the kind created by his microwave emitter. The emitter is capable of a devstating, albeit short-ranged blast of microwave energy, and its more elegant application that allows it to act as a universal remote control and datalink (as well as a damn good lockpick). Sadly, testing his theories and constructing his personal devices cost Emmet the entirety of his college fund that he was saving for MIT.

[/sblock]

Background[sblock]

Although born in Massachusetts, Emmet grew up in southern California with his mother, a gifted computer programmer and mathematician with the career of a lifetime at a wildly successful Internet startup based in Mountain View. Her success caused jealousy from her husband, a PhD and an assistant manager at a local chain bookstore, exacerbated martial problems and caused first a separation, then a divorce. Growing up, Emmet rarely saw his father after his parents separated, not that he particularly missed his Dad. With his mother busy at work, Emmet developed a strong sense of independence at an early age.

Although extremely gifted academically, Emmet coasted through most of his schooling, instead sating his thirst for knowledge through independent study; he was a common figure at the library, and was often taking apart machines to discover how they worked. After a round of standardized tests, Emmet skipped the third grade and entered immediately into the fourth. It was the worst year of his life: he hated being the youngest in the room, and hated being separated from his friends. High school wasn't as bad as he feared; no one shoved him into his locker, and he fit in naturally with the other geeks, playing with computers and arguing about science fiction. He attained notoriety throughout his school for his test scores and occasional discussion with his teachers; when an upperclassmen needed help with a particularly challenging math problem, Emmet's help was sought.

Emmet can't trace his Elite breakout to any specific event, instead remembering a week of dull headaches and glimpses of insight, diagrams and blueprints dancing in his head. He dreamed of a microwave emitter that could act as a universal remote control, buying parts from high-tech manufacturers, scavenging the rest from discarded machines. After a week of seclusion, frenzied building, and extravagant spending, he completed his first prototype of his microwave emitter and the requisite shielding. After this accomplishment, he was able to look inward, and Emmet realized that he knew things he never learned, perform complex calculations without the aid of a computer, measure Pi to its ten-thousandth digit without even trying. After learning fluent Spanish from half of an LATV sitcom, he deduced the obvious: he was an Elite. Sharing the news with his friends was difficult, but not as difficult as admitting to his mother that he spent the money he saved for college on a pair of inventions. Whoops.

Emmet had heard of the new school for Elites, and after careful consideration, applied for membership. He figured his acceptance was a foregone conclusion, given his test scores and aptitude for technology. Emmet knew he would have difficulty furthering his education in most traditional institution, but he had high hopes for the Institute in Mudaba Adid. Not only did he hope to learn more about his powers, but also for the opportunity to use the U.N.'s high-tech laboratories and devices.

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Appearance[sblock]

Emmet appears to be a stereotypical geek or nerd. His final growth spurt brought him to the height of 6'1, but he remains lightly built without much muscle mass or fat. He has pale skin that causes many to comment that he needs to get some sun and unruly brown hair that seems resistant to any kind of grooming. His round glasses correct serious vision impairments, and a mild case of acne mars his face. He has a tendency to stare off in the distance, even while speaking.

Emmet also dresses like the stereotypical nerd, without much concern for the fashion of the moment. He generally dresses in subdued collared shorts and khaki pants, occasionally wearing a pair of blue jeans.

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Victim said:
Nice bracelet, Emma.

Bite me.


The first name, of course, is a reference to Emmet Brown, scientist and constructor of "shoddy bombs made from old pinball machine parts." :)

I haven't quite done Complications yet. I'm thinking of two: Prototypes and Nerd. :)

Note that I have Enhanced Skill in an array. That seems incredibly cheesy to me, but I really wanted a Sonic Screwdriver. :) Is that okay? Also, the AP description for Machine Control under Datalink in UP seemed kind of wonky. Move Object...wth? So I figure it just acts like Datalink, but for other machines.

As I wrote my background, it seemed sort of...poorly written. I may go back and polish it up, add some names or something for other, non-Emmet NPCs. Hey, it's late.

The picture is from the modern noir Brick, an excellent movie.
 

This is wht I am thinking for Clover when the entity takes over, and yes, this was influenced by Terra from FF6, because glowing pink declares to the world I'm so bad ass that I can be pink and still kick your ass:

[Sblock=Tempest]Tempest
PL 6 (140pp) [Trade-offs: Attack/Defense -3, Damage/Toughness +3)

Abilities: [12]
Str: 14(+2)
Dex: 14(+2)
Con: 14(+2)
Int: 10 (0)
Wis: 10 (0)
Cha: 10 (0)

Combat: [4]
BAB: +2, Melee +3 (unarmed +3 dam.), Lightning Bolt +2 (+9 dam.)
BDB: 0, Defense 13 (10 Flat footed)
Initiative: +2

Saves: [19]
Fort: +8(6)
Ref: +8(6)
Will: +7(7)
Toughness: +9 (Impervious)

Skills: [5]
Bluff +2(2) / +6 with attractive
Diplomacy +2(2) / +6 with attractive
Knowledge Tactics +3(3)
Knowledge Civics +3(3)
Sense Motive +4(4)
Stealth +4(2)
Survival +2(2)
Languages (2): English, French, German

Feats: [10]
Attack Focus (Melee) 2; lots of martial arts and rough housing
Attractive 1
Dodge Focus 3; lots of martial arts and rough housing
Martial Strike 1; (+1 to unarmed damage)
Equipment 2
Status 1

Powers: [91]
Flight +4 [8pp] (100 mph/ 200 mph/ 400 mph)
Immunity 7 [7pp] (Hot, Cold, Electrical Damage)
Protection +7 [7pp]
Impervious +9 [9pp]

Healing +6 [20pp] (Move Action(2), Total (1); Outdoors Only(-1), Personal(-1); Persistent, Triggered (Dying))

Weather Control +7 [4pp/40pp total] (Independent; slow fade 4; 8 AP)
-Fatigue +6 (Perception (2), Secondary Effect (1); Sedation)
-Lightning Bolt +9 (Secondary Effect (1); Indirect 3, Homing 2 (5 rounds))
-Icy Snare +6 (Area (1), Constricting (1), Selective (1); Reversible, Indirect)
-Dazzle +6 [Visual and Auditory] (Perception; Indirect 3)
-Obscure +14 (Independent; Slow Fade 2, Reversible)
-Air Control +7 (Area (1), Selective (1); Wind blown effects, Freshen Air)
-Wind (Strong Wind 14, Severe Wind 10, Windstorm 7, Hurricane 4)[/sblock]


When she is being controlled by, for lack of a proper name, Tempest, Clover switches gears from a balanced character to heavily traded off for power and toughness. Meer insects and their pitiful toys cannot harm her, so why bother to go to the effort of dodging what is so obviously beneath her? Even if someone was able to harm her, what of it? She can simply restore herself from the energy of the world around her with the wave of a hand. Depending on whether or not it fits your views Agamon, I'd like the Aesthetic of Clover glowing pink when the entity has taken over, or just some other visible show of raw power.
 

Hammerhead said:
Note that I have Enhanced Skill in an array. That seems incredibly cheesy to me, but I really wanted a Sonic Screwdriver. :) Is that okay? Also, the AP description for Machine Control under Datalink in UP seemed kind of wonky. Move Object...wth? So I figure it just acts like Datalink, but for other machines.

It is indeed cheesy, but it's basically a skill, not worth getting bent outta shape for, and it is cool, so yeah, no prob. And yeah, that is a bit wonky, agreed, tk for machines, hmmm, weird. That all sounds good, dude.
 

Shalimar said:
This is wht I am thinking for Clover when the entity takes over, and yes, this was influenced by Terra from FF6, because glowing pink declares to the world I'm so bad ass that I can be pink and still kick your ass:

[Sblock=Tempest]Tempest
PL 6 (140pp) [Trade-offs: Attack/Defense -3, Damage/Toughness +3)

Abilities: [12]
Str: 14(+2)
Dex: 14(+2)
Con: 14(+2)
Int: 10 (0)
Wis: 10 (0)
Cha: 10 (0)

Combat: [4]
BAB: +2, Melee +3 (unarmed +3 dam.), Lightning Bolt +2 (+9 dam.)
BDB: 0, Defense 13 (10 Flat footed)
Initiative: +2

Saves: [19]
Fort: +8(6)
Ref: +8(6)
Will: +7(7)
Toughness: +9 (Impervious)

Skills: [5]
Bluff +2(2) / +6 with attractive
Diplomacy +2(2) / +6 with attractive
Knowledge Tactics +3(3)
Knowledge Civics +3(3)
Sense Motive +4(4)
Stealth +4(2)
Survival +2(2)
Languages (2): English, French, German

Feats: [10]
Attack Focus (Melee) 2; lots of martial arts and rough housing
Attractive 1
Dodge Focus 3; lots of martial arts and rough housing
Martial Strike 1; (+1 to unarmed damage)
Equipment 2
Status 1

Powers: [91]
Flight +4 [8pp] (100 mph/ 200 mph/ 400 mph)
Immunity 7 [7pp] (Hot, Cold, Electrical Damage)
Protection +7 [7pp]
Impervious +9 [9pp]

Healing +6 [20pp] (Move Action(2), Total (1); Outdoors Only(-1), Personal(-1); Persistent, Triggered (Dying))

Weather Control +7 [4pp/40pp total] (Independent; slow fade 4; 8 AP)
-Fatigue +6 (Perception (2), Secondary Effect (1); Sedation)
-Lightning Bolt +9 (Secondary Effect (1); Indirect 3, Homing 2 (5 rounds))
-Icy Snare +6 (Area (1), Constricting (1), Selective (1); Reversible, Indirect)
-Dazzle +6 [Visual and Auditory] (Perception; Indirect 3)
-Obscure +14 (Independent; Slow Fade 2, Reversible)
-Air Control +7 (Area (1), Selective (1); Wind blown effects, Freshen Air)
-Wind (Strong Wind 14, Severe Wind 10, Windstorm 7, Hurricane 4)[/sblock]


When she is being controlled by, for lack of a proper name, Tempest, Clover switches gears from a balanced character to heavily traded off for power and toughness. Meer insects and their pitiful toys cannot harm her, so why bother to go to the effort of dodging what is so obviously beneath her? Even if someone was able to harm her, what of it? She can simply restore herself from the energy of the world around her with the wave of a hand. Depending on whether or not it fits your views Agamon, I'd like the Aesthetic of Clover glowing pink when the entity has taken over, or just some other visible show of raw power.


Works for me. So your going with the Major Drawback and taking the points? And if you're not set on the Tempest name for the entity, I have something else in mind, say Lilith, Sumerian goddess of storms (as opposed to the Hebrew demon)? Just a thought.
 

I don't know, the fact that the Enhance skill is inside a device, it makes more sense than it would otherwise if it was part of a regular power array. To me it being part of the device suggests that the device is so well put together/designed that it gives a bonus to the skill you use it for. I don't think its all that cheesy really.
 

Agamon said:
Works for me. So your going with the Major Drawback and taking the points? And if you're not set on the Tempest name for the entity, I have something else in mind, say Lilith, Sumerian goddess of storms (as opposed to the Hebrew demon)? Just a thought.

Yep, going with Moderate and taking the points (60pp). Lilith is good, and probably going to be much more disturbing from being misrecognized as the demon, especially by a protestant, not that she is observant, especially in a heavily protestant nation.
 

Shalimar said:
I don't know, the fact that the Enhance skill is inside a device, it makes more sense than it would otherwise if it was part of a regular power array. To me it being part of the device suggests that the device is so well put together/designed that it gives a bonus to the skill you use it for. I don't think its all that cheesy really.

Yeah, that's cool and logical part of it. The cheese comes from it being an AP that isn't really an encounter power. He's not likely to face the following dilemma: Should I blast or disable device? :D
 

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