Generation Legacy: Part Three

No, pester away, I will forget stuff, I need you guys to remind me if I do. :)

Thanks for the link, Victim, I never thought enough about it to be aware it was that complex. So, it looks like the Homing attacks can only hit once per round. So the misses the first round couldn't hit the second round because of the hits in the second round. Both attacks hit in the 2nd round (though, apparently they only need one save, I wasn't aware of that either) so there's no more attacks homing. So he's entangled, but can still move and will likely get away as he can essentially take 20 on his strength check to get out.
 

log in or register to remove this ad

Well, you might not want to use all the ORQ answers in your games. Some of them change a lot, and clearly haven't been playtested. Steve Kenson has expressed dissatisfaction with his own grappling related answers, for instance.

But the homing one is pretty good, I think, since it makes spamming high power, low accuracy attacks on the same guy less effective. It's still nice against multiple targets.
 

My bad, homing rules look a lot more complex than I thought :-S. In this particular case, are 2 attack rolls/potential saves alright because the previous one required Extra Effort? That seems to break the rule of 1 save/round, but maybe that should only count for the round Extra Effort was used? And just for future reference, do you want to handle them as Independent Effects, so Raph could fire a Snare one round and then alternate with a Blast the next?
 


Oh, rest assured I've thought of it and it tempts me :) Raph hasn't had enough training to warrant feats like that just yet :p :D

Edit-Also, does Homing require line of sight or is there another potential Snare next round (assuming the second one that hit wasn't the one Raph did this round)?
 
Last edited:


Oh, rest assured I've thought of it and it tempts me :) Raph hasn't had enough training to warrant feats like that just yet :p :D

Edit-Also, does Homing require line of sight or is there another potential Snare next round (assuming the second one that hit wasn't the one Raph did this round)?

The two fired that round were the two I rolled for (as I had forgotten about the homing part), so all the snare effects are gone. In general, though, they could still hit, but the target would have total concealment.

And yeah, the snare/blast idea would work.

BTW, just like the last game, if anyone want to use an HP on an attack, announce it during the attack to help speed things along. Also, do me a favor and announce the attack/damage/save(if it's not Toughness) of your attack OOC. Helps me out a lot, thanks.
 


Why no non-lethal lightning? Isn't that pretty much just a taser? I mean, it's not like Clover's lightning is comparable in watts/voltage to a real bolt of lightning anyway.
 

Why no non-lethal lightning? Isn't that pretty much just a taser? I mean, it's not like Clover's lightning is comparable in watts/voltage to a real bolt of lightning anyway.

I just don't see how she'd have the ability to have her lightning flip back and forth between Lethal and non-lethal.
 

Remove ads

Top