Jürgen Hubert
First Post
In my experience, one of the most time-consuming tasks of DMing is writing up NPC stat blocks (the other one is drawing maps). Monsters are easy, since they usually have been written up with all their skills, feats, and equipment (if any). Human opponents, on the other hand, can vary widely, and coming up with appropriate values for them is a fairly time consuming task.
Thus, I've decided to add a large number of "generic NPCs" to Urbis. The first samples - generic members of a city watch - can be found
here. Once (if?) I publish Urbis as a PDF, I will put them all into a large appendix. This has two advantages: First, it will fill up the required 5% of OGL material in no time, and second, it might attract potential buyers who are simply looking for a convenient DMing aid (and PDFs are great for this, since they can simply cut, paste, and modify the stats for their own purposes).
So, what do you think of the idea? Does the format of the NPCs presented there look right? And what kinds of generic NPCs would you like to see - what kinds of NPC stat blocks do you miss when you are preparing your own adventures?
Thus, I've decided to add a large number of "generic NPCs" to Urbis. The first samples - generic members of a city watch - can be found
here. Once (if?) I publish Urbis as a PDF, I will put them all into a large appendix. This has two advantages: First, it will fill up the required 5% of OGL material in no time, and second, it might attract potential buyers who are simply looking for a convenient DMing aid (and PDFs are great for this, since they can simply cut, paste, and modify the stats for their own purposes).
So, what do you think of the idea? Does the format of the NPCs presented there look right? And what kinds of generic NPCs would you like to see - what kinds of NPC stat blocks do you miss when you are preparing your own adventures?