Tonguez
A suffusion of yellow
Jürgen Hubert said:Well, I think it would probably be too much effort to give all these their individual stat blocks. What I'm thinking of is presenting a basic template for various levels of proficiency (apprentice/journeyman/master) and for both artisans whose primary skill is a Craft skill (and thus Int-based), and for those whose primary skill is a Profession skill (and thus Wis-based), and then providing notes on what the individual skills are for the various professions...
Besides, how often do you need detailed stats for what are essentially noncombatants?
Yep I'd be happy with Apprentice/Journeyman/Master breakdown.
I started with Blacksmith because I say blacksmiths as probably being combat-able, also Master Fishermen etc should imho be able to deal with Sharks and sea serpents.