OK, I saw the guy who statted up the Qu as a race, and now I feel the need to do Zidane's race, the Genome's. Let me know what you all think!
Genome
+2 Dexterity, -2 Strength: Genomes are quick and agile, but relatively frail.
Medium: As medium creatures genomes get no special bonuses or penalties based off size.
A genomes base land speed is 30 feet, with a Climb speed 30 feet.
Low-Light Vision: A genome can see twice as far as a human in starlight, moonlight, torchlight, and similar poor lighting conditions. They retain the ability to distinguish color in detail under these conditions.
Genomes are quick and agile on their feet, providing a +2 racial bonus on Jump and Tumble checks.
A genome's thin fur coat gives it a +2 racial bonus on Fortitude saves against nonlethal damage from cold environments.
+2 racial bonus on saving throws against Sleep effects.
Prehensile tail: A genome may use its tail to hold objects like a third hand. This grants a +1 competence bonus to all dexterity-based skill checks. If the tail is immobilized or already holding something it cannot provide the bonus. You may also use your tail to hold items that weigh less than one pound, assuming the item is thick enough to curl your tail around tightly.
Automatic languages: Common, Terran. Bonus Languages: Any
Favored Class: Rouge. A multiclass genome's Rouge class does not count when determining whether they receive an XP penalty for multiclassing.
Genome
+2 Dexterity, -2 Strength: Genomes are quick and agile, but relatively frail.
Medium: As medium creatures genomes get no special bonuses or penalties based off size.
A genomes base land speed is 30 feet, with a Climb speed 30 feet.
Low-Light Vision: A genome can see twice as far as a human in starlight, moonlight, torchlight, and similar poor lighting conditions. They retain the ability to distinguish color in detail under these conditions.
Genomes are quick and agile on their feet, providing a +2 racial bonus on Jump and Tumble checks.
A genome's thin fur coat gives it a +2 racial bonus on Fortitude saves against nonlethal damage from cold environments.
+2 racial bonus on saving throws against Sleep effects.
Prehensile tail: A genome may use its tail to hold objects like a third hand. This grants a +1 competence bonus to all dexterity-based skill checks. If the tail is immobilized or already holding something it cannot provide the bonus. You may also use your tail to hold items that weigh less than one pound, assuming the item is thick enough to curl your tail around tightly.
Automatic languages: Common, Terran. Bonus Languages: Any
Favored Class: Rouge. A multiclass genome's Rouge class does not count when determining whether they receive an XP penalty for multiclassing.
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