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General Tabletop Discussion
*Dungeons & Dragons
Genres of Horror (per Ravenloft) Lets discuss
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<blockquote data-quote="Steampunkette" data-source="post: 8269468" data-attributes="member: 6796468"><p>[MEDIA=youtube]uAR1fp1tbds[/MEDIA]</p><p></p><p>Love After Hours. So pissed at Cracked for killing it. </p><p></p><p>I would like to point out that Slasher Horror, more than anything else, relies on a Closed Environment. It's not something we -really- consider when we're watching it, beyond recognizing that the protagonists are trapped somewhere. Usually in a House or something, a feature that's also really common in most Monster Movies in general. Especially when it comes to Camera Angles that try to enhance the claustrophobic nature of the situation.</p><p></p><p>To give your players the Slasher Movie or general Monster Movie experience: Lock 'em up.</p><p></p><p>Keep them in a boat with the killer(s). Or an Antarctic Research Station. Or a manor surrounded by the Forest that the monster (and it's kin) normally hunts. Make sure they don't have a ton of room to maneuver for their fights. That they lose access to parts of the environment as the story advances, forcing them into smaller and smaller locations until they've no choice but to run through Monster infested Forests or Shark infested Waters or whatever the external threats are in order to secure a new safe haven... for as long as they can hold it.</p><p></p><p>But yeah... the Blurb basically hit all the highlights of Horror styles. Everything in the other article is just greater specificity of an individual ideal of one of those types of horror.</p><p></p><p>Aliens? Totally just a Cosmic Horror story about our own insignificance as noted by Michael Swaim.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8269468, member: 6796468"] [MEDIA=youtube]uAR1fp1tbds[/MEDIA] Love After Hours. So pissed at Cracked for killing it. I would like to point out that Slasher Horror, more than anything else, relies on a Closed Environment. It's not something we -really- consider when we're watching it, beyond recognizing that the protagonists are trapped somewhere. Usually in a House or something, a feature that's also really common in most Monster Movies in general. Especially when it comes to Camera Angles that try to enhance the claustrophobic nature of the situation. To give your players the Slasher Movie or general Monster Movie experience: Lock 'em up. Keep them in a boat with the killer(s). Or an Antarctic Research Station. Or a manor surrounded by the Forest that the monster (and it's kin) normally hunts. Make sure they don't have a ton of room to maneuver for their fights. That they lose access to parts of the environment as the story advances, forcing them into smaller and smaller locations until they've no choice but to run through Monster infested Forests or Shark infested Waters or whatever the external threats are in order to secure a new safe haven... for as long as they can hold it. But yeah... the Blurb basically hit all the highlights of Horror styles. Everything in the other article is just greater specificity of an individual ideal of one of those types of horror. Aliens? Totally just a Cosmic Horror story about our own insignificance as noted by Michael Swaim. [/QUOTE]
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Genres of Horror (per Ravenloft) Lets discuss
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