Garrick Stormarrow,
Neutral Good Wizard/Fighter 5, Fighter/SpellSword 1, Wizard/Order of the Bow 7
Hit Dice: 10 + 5d10 + 7d8 + 26 (123 hp)
Initiative: +10 (Dex +6, Improved Initiative +4)
Speed: 30 ft. (Light Load: 37.0 lb./266.0 lb.)
AC: 33 (10 Base +6 dex, +8 armor, +6 shield, +2 deflection, +2 natural) Flat: 27, Touch: 18
Full Attacks: +1 (Mighty +5) Composite Longbow (GMW’ed to +4) +26/+26/+21/+16 missile (1d8+11 (+2d6 holy, +2d6 Evil Outsider)/19-20x3 piercing), +1 hit and damage within 30’, +4d8 precision within 30’
Attacks: +1 (Mighty +5) Composite Longbow (GMW’ed to +4) +20 missile (3d8+33 (+2d6 holy, +2d6 Evil Outsider)/19-20x3 piercing), +1 hit and damage within 30’ +4d8 precision within 30’
Racial Traits (ECL +0): Bonus feat, Bonus skill point per level, favored class (highest),
Class Features: Ignore Spell Failure (10%), Ranged Precision (+4d8), Close Combat Shot, Greater Weapon Focus, Sharp shooting, light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, martial weapon proficiency (all), mettle, simple weapon proficiency (all), summon familiar
Saves: Fort +14.33, Ref +18, Will +16; (+3 Cloak, +2 Reflex from Familiar, both included)
Abilities: Str 14 (20), Dex 16 (22), Con 14, Int 16 (20), Wis 14, Cha 8
Skills: Climb +5 [2 ranks], Concentration +18 [16 ranks], Craft (armor) +6 [1 rank], Craft (blacksmith) +6 [1 rank], Craft (weapon) +6 [1 rank], Decipher Script +21 [16 ranks], Handle Animal +1 [2 ranks], Intimidate +1 [2 ranks], Jump +7 [2 ranks], Knowledge (arcana) +21 [16 ranks], Knowledge (history) +9 [4 ranks], Knowledge (nature) +9 [4 ranks], Knowledge (planes) +21 [16 ranks], Knowledge (religion) +6 [1 rank], Knowledge (war) +7 [2 ranks], Spellcraft +21 [16 ranks], Spot +15 [8 CC ranks, +5 circumstance], Swim +7 [2 ranks]; +2 racial bonus on Listen, Search, and Spot checks, +2 Alertness bonus to Listen and Spot when familiar is within arms reach,
Feats: Improved Initiative (human), Point Blank Shot (1st), Precise Shot (Ftr 1), Weapon Focus (Longbow) (Ftr 2), Rapid Shot (3rd), Weapon Specialization (Ftr 4th), Craft Wondrous (Wiz 5th), Many shot (6th), Improved Rapid Shot (Ftr 6th), Improved Critical (9th), Craft Arms and Armor (Wiz 10th), Improved Precise Shot (12th), [Scribe Scroll], [Greater Weapon Focus], [Sharp Shooting]
Languages: Common, Draconic, Elven, + 1 other
Ranged Precision +4d8(Ex): As a standard action, the Initiate can make single aimed attack with a ranged weapon deals additional damage (+4d8). Attack must be within 30 feet and damage does not apply to creatures immune to criticals. May only be taken on a wespon with which the initiate has weapon focus.
Close Combat Shot (Ex): An initiate can attack with a ranged weapon while in a threatened square and not provoke an attack of opportunity.
Spell-like abilities: See Invisibility (permanent effect).
Familiar
Weasel (Tiny Animal) - HD: 13d8 (hp 61); Initiative: +2; Speed: 20 ft., climb 20 ft.; AC: 21 (+2 size, +2 dex, +7 natural), touch 14, flat-footed 19; Base Attack/Grapple: +13/+1; Attack: Bite +17 melee (+13 Base +2 Size +2 Dex) (1d3-4); Full Attack: Bite +17 melee (+13 Base +2 Size +2 Dex) (1d3-4); Space/Reach: 2-1/2 ft./0 ft.; Special Attacks: Attach; Special Qualities: Low-light vision, scent, alertness, empathic link, improved evasion, share spells, deliver touch spell, speak with master, speak with animals, spell resistance (18), Scry on Familiar; Saves: Fort +9.33, Reflex +9, Will +12; Abilities: Str 3, Dex 15, Con 10, Int 12, Wis 12, Cha 5;Skills: Balance +10, Concentration +16, Climb +10, Craft (various) +2, Decipher Script +17, Handle Animal -1, Intimidate -1, Hide +11, Jump -1, Knowledge (Arcane) +17, Knowledge (History) +5, Knowledge (Nature) +5, Knowledge (Planes) +16, Knowledge (Religion) +2, Knowledge (War) +3, Move Silently +8, Spellcraft +17, Spot +9, Swim -1; Feats: Weapon finesse
Wizard Spells (Caster Level 13)
0th (4/day) DC 15 - Detect Magic (x2), Prestidigitation, Read Magic
1st (6/day) DC 16 - Identify, Magic Missile (x3), ShieldTrue Strike
2nd (5/day) DC 17 - Knock, Mirror Image (x2), Protection from Arrows, Scorching Ray
3rd (5/day) DC 18 - Dispel Magic, Haste (x2), Greater Magic Weapon (x2)
4th (5/day) DC 19 - Enervation (x2), Greater Invisibility, Polymorph
5th (4/day) DC 20 - Cone of Cold, Hold Monster, Teleport, Wall of Force
6th (2/day) DC 21 - Disintegrate, Greater Heroism
7th (1/day) DC 22 - Spell Turning
Equipment (108,170/110,000 gp)
+4 Mithral Chain shirt (9,100 gp, 1,280 xp) [12.5 lb.]
+4 Mithral Buckler (9,100 gp, 1,280 xp) [2.5 lb.]
+1 (Mighty +5) Composite Longbow of Holy and Bane (Evil Outsiders) (16,900 gp, 1,440xp) [3 lb.]
Amulet of Natural Armor +2 (4,000 gp, 320 xp)
Eyes of the Eagle (1,250 gp, 100 xp)
Bracers of Archery, Lesser (2,500 gp, 200 xp) [1 lb.]
Alchemically silvered arrows x20 (41 gp) [3 lb.]
Cold Iron arrows x20 (2 gp) [3 lb.]
Adamantine arrows x10 (600 gp) [3 lb.]
Ring of Protection +2 (8,000 gp)
Headband of Intellect +4 (8,000 gp, 640 xp)
Gloves of Dexterity +6 (18,000 gp, 1,440 xp)
Belt of Strength +6 (18,000 gp, 1,440 xp) [1 lb.]
Cloak of Resistance +3 (4,500 gp, 360 xp) [1 lb.]
Efficient Quiver (900 gp, 72 xp) [2 lb.]
Blessed Book (6,250 gp, 500 xp) [1 lb.]
Pearls for Identify [10] (1,000 gp)
Warhammer (12 gp) [5 lb.]
Weasel familiar (100 gp)