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General Tabletop Discussion
*Pathfinder & Starfinder
Gestalt rules ?'s and help to create two
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<blockquote data-quote="Runesong42" data-source="post: 2261579" data-attributes="member: 10578"><p>I am currently running a single-player gestalt (First question: how do you pronounce this word?!) campaign based very loosely on Final Fantasy X. He has created a Paladin/Rogue (I do not use alignments in my game except as a descriptor -- only demons, undead and unredeemable black souls get the 'evil/unholy' desciptor, for example). Originally, I had created a cast of NPC followers that accompanied him (three at a time, as a story/adventure fiat) and they each had a defined role in his party. </p><p></p><p>Now, as I read the description of a gestalt campaign from the <em>Unearthed Arcana</em>, it recommends that all major NPC's should also be gestalt characters. "Great!" I say to myself, "Now I can tweak my guys a little more and..." then it hits me. I'll have to re-format all my NPCs! </p><p></p><p>Nothing about d20 irks me more than character/NPC generation. Now I have to think up a thematic reason as a sensible pairing to their current class. That said...</p><p></p><p>I am in need of two examples where I can edit my characters and then use said examples as a base.</p><p></p><p>Things to know:</p><p>I am using a slew of alt rules from <em>Unearthed Arcana</em>. I am using <strong>Armor as DR</strong>, <strong>Defense Bonus</strong>, <strong>Spell Points</strong>, and <strong>Spontaneous Divine Magic</strong>. The armor alt rules are to simulate a tropical environment, where heavy armours are simply impractical (but good for takin' whacks); the magic alts are to simulate a more Final Fantasy feel to magic (all spellcasters IMC are essentially Sorcs).</p><p></p><p>I want to create two characters: A female Cleric/Druid (originally Cleric) who I want to have a 'nature witch' feel -- sort of like an Adept, but more capable; and a Fighter/Ranger -- I had originally envisioned him as a Polearm guy (originally Fighter), but with the 3.5 Ranger as he is, I wouldn't mind finding an appropriate Double/Exotic weapon to take advantage of his TWF... or even do both Bow and TWF specialist.</p><p></p><p>Stats are basic: 15, 14, 13, 12, 10, 8; NPC's are to be level 8.</p><p></p><p>Also: has anyone ever DM'd a gestalt campaign for a group, and how did it go? My biggest issue is going to be changing crap around to account for the PC/NPC ability boost, but any other difficulties I should foresee?</p></blockquote><p></p>
[QUOTE="Runesong42, post: 2261579, member: 10578"] I am currently running a single-player gestalt (First question: how do you pronounce this word?!) campaign based very loosely on Final Fantasy X. He has created a Paladin/Rogue (I do not use alignments in my game except as a descriptor -- only demons, undead and unredeemable black souls get the 'evil/unholy' desciptor, for example). Originally, I had created a cast of NPC followers that accompanied him (three at a time, as a story/adventure fiat) and they each had a defined role in his party. Now, as I read the description of a gestalt campaign from the [i]Unearthed Arcana[/i], it recommends that all major NPC's should also be gestalt characters. "Great!" I say to myself, "Now I can tweak my guys a little more and..." then it hits me. I'll have to re-format all my NPCs! Nothing about d20 irks me more than character/NPC generation. Now I have to think up a thematic reason as a sensible pairing to their current class. That said... I am in need of two examples where I can edit my characters and then use said examples as a base. Things to know: I am using a slew of alt rules from [i]Unearthed Arcana[/i]. I am using [b]Armor as DR[/b], [b]Defense Bonus[/b], [b]Spell Points[/b], and [b]Spontaneous Divine Magic[/b]. The armor alt rules are to simulate a tropical environment, where heavy armours are simply impractical (but good for takin' whacks); the magic alts are to simulate a more Final Fantasy feel to magic (all spellcasters IMC are essentially Sorcs). I want to create two characters: A female Cleric/Druid (originally Cleric) who I want to have a 'nature witch' feel -- sort of like an Adept, but more capable; and a Fighter/Ranger -- I had originally envisioned him as a Polearm guy (originally Fighter), but with the 3.5 Ranger as he is, I wouldn't mind finding an appropriate Double/Exotic weapon to take advantage of his TWF... or even do both Bow and TWF specialist. Stats are basic: 15, 14, 13, 12, 10, 8; NPC's are to be level 8. Also: has anyone ever DM'd a gestalt campaign for a group, and how did it go? My biggest issue is going to be changing crap around to account for the PC/NPC ability boost, but any other difficulties I should foresee? [/QUOTE]
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