Gestalt Stacking Rules

Binho

First Post
Hi, guys.
I saw on the other thread people arguing what is stack-able and what is not. I always thought gestalt being the fuse of two characters. So, if you are an arcane caster on one side, you can not be the same class on the other side.
But I'm curious if one side can supplement of the other side using another class. For example:

1:wizard1 (+1CL)//fighter1
2:wizard2 (+1CL)//fighter2
3:wizard3 (+1CL)//fighter3
4:wizard4 (+1CL)//fighter4
5:wizard5 (+1CL)//human paragon1
6:malconvoker1 (+0CL)//human paragon2 (+1CL)

How would you rule it? Would it be of 6th caster level?
 

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Given that you get the better of BAB, hit dice, and save bonuses at each level, I would assume that the same applies to caster levels, so you'd still be a full 6th-level caster.
 

To my understanding, you can pass the Caster level progression back and forth between the two sides. It's trying to progress the same caster level twice is when it becomes the problem.

I see no problems with the build you presented.
 


this Gestalt-stuff is abacadabra to me. can anyone point me out where it's from, what it means?

Gestalt

It is an option from 3.5 Unearthed Arcana to create more powerful, more competent characters.

The basic concept is you pick two classes each level instead of one and you get the better class feature (not stacking) of anything that overlaps like BAB, HD, save bonuses or caster level for specific classes.

So you could have a gestalt rogue/sorcerer who gets rogue BAB progression, rogue skill points, class skills from both lists, good saves in both fortitude and reflexes, rogue HD, rogue class abilities like sneak attack, and sorcerer spells and familiar.

The character has more depth and flexibility for their level but no extra actions and not generally a significant increase in offensive combat power. Consider them somewhere between a half level to two levels more powerful than normal baseline PCs. It is a good way to get a smaller than normal party up to default power assumptions for the game.
 

The character has more depth and flexibility for their level but no extra actions and not generally a significant increase in offensive combat power.

Well...depending on how hard you optimize ;). Gestalt can enable some pretty powerful stuff if you know what you're doing.
 

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