DJCupboard
Explorer
I will be running a game in a few days with just two players, using the gestalt rules. I want to offer them an NPC to aid in combat, but I don't want any flashy abilities that might overshadow the PCs. So far I know we'll have a fighter/monk. I was thinking of making a knight/marshal as that will pretty much just soak up damage and make everyone else better at what they do. What do you (ENWorlders) think of this plan?
Thanks,
~Dave~
Thanks,
~Dave~