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<blockquote data-quote="Nitrosaur" data-source="post: 8660322" data-attributes="member: 7022830"><p>It's very close, but I think Acererak has a better chance of winning? Just with their unalterded statblocks:</p><p></p><p><em>Mind Blank</em> blocks Vecna's regen and he has no <em>Detect Magic</em> or <em>Identify</em>, so no way of knowing that's up. Vecna can only hurt Ace with a resisted <em>Lightning Bolt</em>, and while Ace cant really cast spells reliably with that fair and balanced™ <em>Dread Counterspell</em>, he can throw arround the <em>Sphere of Annihilation</em>, once on his turn and as a Legendary Action. The save DC is low, but Vecna has no proficiency on the save, so once he burns the LRs, he has a 50/50 chance of making the save. He could try to take over the sphere, but with the <em>Talisman of the Sphere</em>, Ace has a much better chance of controling the sphere than Vecna, and with the extra range provided by the <em>Talisman of the Sphere</em>, Ace should be in a much better and safe position should the sphere momentarily escape his control.</p><p></p><p>So, with a 50/50 chance of taking damage from the sphere that comes twice per round, Vecna is taking an average of 22 unresisted damage on his 272 hp once his 5 LRs run out. He dies on an average of 17 rounds.</p><p></p><p>On average, Acererak isn't making the dex save from <em>Lightning Bolt</em>, but he resists the damage, so he is taking on average 14 damage on his 285 hp. He dies on an average of 21-22 rounds.</p><p></p><p>It's close, but on average, Acererak should win more often than Vecna.</p></blockquote><p></p>
[QUOTE="Nitrosaur, post: 8660322, member: 7022830"] It's very close, but I think Acererak has a better chance of winning? Just with their unalterded statblocks: [I]Mind Blank[/I] blocks Vecna's regen and he has no [I]Detect Magic[/I] or [I]Identify[/I], so no way of knowing that's up. Vecna can only hurt Ace with a resisted [I]Lightning Bolt[/I], and while Ace cant really cast spells reliably with that fair and balanced™ [I]Dread Counterspell[/I], he can throw arround the [I]Sphere of Annihilation[/I], once on his turn and as a Legendary Action. The save DC is low, but Vecna has no proficiency on the save, so once he burns the LRs, he has a 50/50 chance of making the save. He could try to take over the sphere, but with the [I]Talisman of the Sphere[/I], Ace has a much better chance of controling the sphere than Vecna, and with the extra range provided by the [I]Talisman of the Sphere[/I], Ace should be in a much better and safe position should the sphere momentarily escape his control. So, with a 50/50 chance of taking damage from the sphere that comes twice per round, Vecna is taking an average of 22 unresisted damage on his 272 hp once his 5 LRs run out. He dies on an average of 17 rounds. On average, Acererak isn't making the dex save from [I]Lightning Bolt[/I], but he resists the damage, so he is taking on average 14 damage on his 285 hp. He dies on an average of 21-22 rounds. It's close, but on average, Acererak should win more often than Vecna. [/QUOTE]
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