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<blockquote data-quote="Stalker0" data-source="post: 8660758" data-attributes="member: 5889"><p>This is something that coming from previous editions is important to understand. The days of a high level NPC being invincible against the masses is gone...that's not how 5e rolls. Whether you agree with that or not is of course your opinion but that is how 5e is designed. The high level wizard doesn't survive by bulldozing into everything, they do so by being utterly clever and commanding large forces (ie lairs or minions).</p><p></p><p>For someone like Vecna, I can work with that. They are an evil lich with numerous resources at their fingertips. It makes less sense for something like the Tarrasque, he's a big dumb brute whose effectively a force of nature.... something like the Tarrasque really NEEDS to be that insanely awesome to justify why they are still around.</p><p></p><p>As for this statblook, I think it does the job though in a very "screw the party kind of way", as a lot of Vecna's survivability requires shutting down the party. Your melee character is going to be frustrated, your spellcasters are likely going to be frustrated. Vecna's arsenal is definately more about survival than offense, the offensively effects are frankly nothing special for that high a CR, so this is likely going to be either a long drawn out fight where the party is barely doing anything to Vecna round after round and they get ground down....or its going to be rocket tag where the party whips him in like 1 round.</p><p></p><p></p><p>All of that said, if you really want an invincible Vecna, just stick him in an anti-magic field. He's immune to weapon damage, immune to most magics, and still get to technically teleport and heal if he wants to (one of the oddities of using abilities over spells). Slap that in his lair and I'm pretty sure he's completely unstoppable.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8660758, member: 5889"] This is something that coming from previous editions is important to understand. The days of a high level NPC being invincible against the masses is gone...that's not how 5e rolls. Whether you agree with that or not is of course your opinion but that is how 5e is designed. The high level wizard doesn't survive by bulldozing into everything, they do so by being utterly clever and commanding large forces (ie lairs or minions). For someone like Vecna, I can work with that. They are an evil lich with numerous resources at their fingertips. It makes less sense for something like the Tarrasque, he's a big dumb brute whose effectively a force of nature.... something like the Tarrasque really NEEDS to be that insanely awesome to justify why they are still around. As for this statblook, I think it does the job though in a very "screw the party kind of way", as a lot of Vecna's survivability requires shutting down the party. Your melee character is going to be frustrated, your spellcasters are likely going to be frustrated. Vecna's arsenal is definately more about survival than offense, the offensively effects are frankly nothing special for that high a CR, so this is likely going to be either a long drawn out fight where the party is barely doing anything to Vecna round after round and they get ground down....or its going to be rocket tag where the party whips him in like 1 round. All of that said, if you really want an invincible Vecna, just stick him in an anti-magic field. He's immune to weapon damage, immune to most magics, and still get to technically teleport and heal if he wants to (one of the oddities of using abilities over spells). Slap that in his lair and I'm pretty sure he's completely unstoppable. [/QUOTE]
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