Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Get The Vecna Dossier Free At D&D Beyond
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 8660766" data-attributes="member: 6807784"><p>The like is for the top half of your message.</p><p></p><p>I disagree with screw the party though. You guys I think really underestimate how many things a high level party can have. Psi Knights, barbarians with Tasha's, monks of literally all kinds, horizon walkers, monster slayers, all kinds of paladins, racial features for flight, feats. At 20th level, one PC is super strong. 4 is ultra strong. You just have so many tools to use. </p><p></p><p>Vecna makes it so spells are difficult. You counter that with cover (artificer, many other features), or by having a martial who is fast or enhanced close the distance and ready their action to attack when you cast the spell. Then Vecna has to choose which he does, and as he isn't immune to the blinded, one of the easiest conditions in the game to put on him, you can force him to burn up his legendary resistance or else not be able to counterspell anything.</p><p></p><p>This is before we get into Magic Items. A 20th level party ought to have 3 attuned to magic items a piece, minimum. Many of those can change the battle significantly. Even an Eversmoking Bottle, an UNCOMMON magic item, can change the game by providing cover and so forth. Slap a high level haste down as a bard and let your team get to work as you pop out, throw out bardic inspiration, and try and set up clever combos between each other.</p><p></p><p>It won't be easy, but it isn't like the party is running after vecna back and forth. They shouldn't be doing that. There's just too many tools for me to believe that is how that fight plays out.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8660766, member: 6807784"] The like is for the top half of your message. I disagree with screw the party though. You guys I think really underestimate how many things a high level party can have. Psi Knights, barbarians with Tasha's, monks of literally all kinds, horizon walkers, monster slayers, all kinds of paladins, racial features for flight, feats. At 20th level, one PC is super strong. 4 is ultra strong. You just have so many tools to use. Vecna makes it so spells are difficult. You counter that with cover (artificer, many other features), or by having a martial who is fast or enhanced close the distance and ready their action to attack when you cast the spell. Then Vecna has to choose which he does, and as he isn't immune to the blinded, one of the easiest conditions in the game to put on him, you can force him to burn up his legendary resistance or else not be able to counterspell anything. This is before we get into Magic Items. A 20th level party ought to have 3 attuned to magic items a piece, minimum. Many of those can change the battle significantly. Even an Eversmoking Bottle, an UNCOMMON magic item, can change the game by providing cover and so forth. Slap a high level haste down as a bard and let your team get to work as you pop out, throw out bardic inspiration, and try and set up clever combos between each other. It won't be easy, but it isn't like the party is running after vecna back and forth. They shouldn't be doing that. There's just too many tools for me to believe that is how that fight plays out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Get The Vecna Dossier Free At D&D Beyond
Top