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<blockquote data-quote="Flamestrike" data-source="post: 8661787" data-attributes="member: 6788736"><p>Ive played high level PCs (20th+) across multiple editions in a heavy PvP environment. The paranoia (and needing to be prepared to defend yourself 24 hours a day, against potentially an entire party of equally high level PCs, who know your core abilities mostly) has bred into me a good understanding of what it takes to bring down PCs and fight intelligently.</p><p></p><p>Clones of yourself hidden in Demiplanes. Lichdom with your phylactery hidden in a scry proof area, that only you can enter. Secret defenses against your entire parties core abilities. At least one spell targeting the weakest save of each PC in the party, always prepared. Contingent teleport spells (3E) to a friendly church, where you've donated a ton of money for a pre-prepared Raise Dead. A Nova Strike capability that is never used against monsters, but always held in reserve, or only brought out as a demonstration to quell any thoughts of 'allies' attacking you. Amassing armies of NPC allies, and forging alliances with other PCs. Divination magic to ascertain if any of your 'ally' threats have any of the above, and counter measures in place to deal with them or remove them before any attack takes place.</p><p></p><p>You're always two steps ahead, and have every angle covered, with a contingency in place for loss, so that you can in fact, win. </p><p></p><p>Over time this phenomena has translated into my high level NPC's (when I DM) as being some of the most devious, cunning and ruthless bastards you'll ever meet.</p><p></p><p>As an additional benefit, knowing you can take down (or at least hold your own, or even just deter aggression from) the entire rest of your Party, usually translates into being able to deal with any encounter the actual DM throws at you as well.</p><p></p><p>It's very Darwinian.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8661787, member: 6788736"] Ive played high level PCs (20th+) across multiple editions in a heavy PvP environment. The paranoia (and needing to be prepared to defend yourself 24 hours a day, against potentially an entire party of equally high level PCs, who know your core abilities mostly) has bred into me a good understanding of what it takes to bring down PCs and fight intelligently. Clones of yourself hidden in Demiplanes. Lichdom with your phylactery hidden in a scry proof area, that only you can enter. Secret defenses against your entire parties core abilities. At least one spell targeting the weakest save of each PC in the party, always prepared. Contingent teleport spells (3E) to a friendly church, where you've donated a ton of money for a pre-prepared Raise Dead. A Nova Strike capability that is never used against monsters, but always held in reserve, or only brought out as a demonstration to quell any thoughts of 'allies' attacking you. Amassing armies of NPC allies, and forging alliances with other PCs. Divination magic to ascertain if any of your 'ally' threats have any of the above, and counter measures in place to deal with them or remove them before any attack takes place. You're always two steps ahead, and have every angle covered, with a contingency in place for loss, so that you can in fact, win. Over time this phenomena has translated into my high level NPC's (when I DM) as being some of the most devious, cunning and ruthless bastards you'll ever meet. As an additional benefit, knowing you can take down (or at least hold your own, or even just deter aggression from) the entire rest of your Party, usually translates into being able to deal with any encounter the actual DM throws at you as well. It's very Darwinian. [/QUOTE]
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