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<blockquote data-quote="Garthanos" data-source="post: 7536842" data-attributes="member: 82504"><p>Some things are easy enough start play at level 5 for instance so you can have BDH.</p><p>But for some reason I feel like I would be porting 4e rules wholesale from giving out general proficiency (gain of 1 per 2 levels after 5 on attacks and saves and skills) to changing all saving throws to Fortitude/Reflex/Will (supporting much wider character designs with competence) to rebuilding just about every monster they are boring af in 5e. To using 4e flanking as is.. And I am not even happy with short rests being the caliber they are (1e assumed a 10 minute recuperation after every fight, didnt have mechanics but implied avoiding exhaustion) or the idea of just adjusting them without rebalancing every bloody class. Then not having abilities which trigger off of bloodied well there goes one of the mechanics inducing the sense of heroic turn around you see in well just about every fictional hero fight (big bursty healing every fight being another).</p><p></p><p> At some level i think they ravaged a lot of "feel" factors of the game where the mechanics back up the fiction of the tiers of play... and the stories I want to experience in D&D seem better suited for 4e out of the box.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7536842, member: 82504"] Some things are easy enough start play at level 5 for instance so you can have BDH. But for some reason I feel like I would be porting 4e rules wholesale from giving out general proficiency (gain of 1 per 2 levels after 5 on attacks and saves and skills) to changing all saving throws to Fortitude/Reflex/Will (supporting much wider character designs with competence) to rebuilding just about every monster they are boring af in 5e. To using 4e flanking as is.. And I am not even happy with short rests being the caliber they are (1e assumed a 10 minute recuperation after every fight, didnt have mechanics but implied avoiding exhaustion) or the idea of just adjusting them without rebalancing every bloody class. Then not having abilities which trigger off of bloodied well there goes one of the mechanics inducing the sense of heroic turn around you see in well just about every fictional hero fight (big bursty healing every fight being another). At some level i think they ravaged a lot of "feel" factors of the game where the mechanics back up the fiction of the tiers of play... and the stories I want to experience in D&D seem better suited for 4e out of the box. [/QUOTE]
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