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<blockquote data-quote="mythago" data-source="post: 1111682" data-attributes="member: 3019"><p>Getting attached to your character is a good thing. But part of planning a character, IMO, is envisioning that character's end. He's an adventurer, fercryinoutloud, he's not likely to die old in his bed surrounded by loving grandchildren. </p><p></p><p>So, is your Noble Orc Crusader (in your ideal game) eventually going to sacrifice herself protecting innocents from a great evil? As a footsoldier in a great battle between the forces of light and dark? Ready to quietly fade into the sunset once the evil goddess of night is slain once and for all?</p><p></p><p>See, when your GM knows that you are willing to lose the character, it's easier for the GM to (even unconsciously) help set things up so that you can die a good death, not a bad one. He will be more likely to go easy on the poison traps but front-load the Armies of Unlight with the enemy who will, gloriously, slay you as the infant Sun-Child is spirited out of his eldritch grasp and into safety. Etcetera.</p><p></p><p>Losing a beloved character in a campaign- and character-appropriate way can be like finishing a good book. You're sad that it's over, but you really didn't want it to go on forever into tedium, right?</p><p></p><p></p><p></p><p>Well heck, playing in a CoC game is mentally unhealthy to start with! But you know, there are far worse things than death in CoC. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="mythago, post: 1111682, member: 3019"] Getting attached to your character is a good thing. But part of planning a character, IMO, is envisioning that character's end. He's an adventurer, fercryinoutloud, he's not likely to die old in his bed surrounded by loving grandchildren. So, is your Noble Orc Crusader (in your ideal game) eventually going to sacrifice herself protecting innocents from a great evil? As a footsoldier in a great battle between the forces of light and dark? Ready to quietly fade into the sunset once the evil goddess of night is slain once and for all? See, when your GM knows that you are willing to lose the character, it's easier for the GM to (even unconsciously) help set things up so that you can die a good death, not a bad one. He will be more likely to go easy on the poison traps but front-load the Armies of Unlight with the enemy who will, gloriously, slay you as the infant Sun-Child is spirited out of his eldritch grasp and into safety. Etcetera. Losing a beloved character in a campaign- and character-appropriate way can be like finishing a good book. You're sad that it's over, but you really didn't want it to go on forever into tedium, right? Well heck, playing in a CoC game is mentally unhealthy to start with! But you know, there are far worse things than death in CoC. :D [/QUOTE]
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