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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1111863" data-attributes="member: 13873"><p>That's very true, but I think the player needs to be ready for such a transition first. They may resent having to take on the new character if they feel they haven't adequately been able to explore their previous character, or while they may be in the mood to play a new character, they may want to play something totally unconnected to their old one. </p><p></p><p>I'd likely allow the death to occur in such a case as otherwise it might seem a bit too unrealistic, but then work out with the player what should happen afterwards with the player's character in private. Maybe the player would have a really neat idea which I never would have thought about, but which could add a lot to the campaign and would be fun for us as well as the other players. Perhaps the character might find a way of returning in some form or another, or perhaps the character would remain dead, but in either case, the result would add to the story in some beneficial way as well as be reasonably agreeable to the player.</p><p></p><p></p><p></p><p>I was pretty sure you weren't saying that too, but you did remind me of some of the conversations I've heard concerning books where if an author never kills off a main character, then the book automatically sucks and isn't worthy of a title any better than 'dreck.' Sometimes I get the idea that some DM's actually do think this kind of thing though when it comes to their game.</p><p></p><p></p><p></p><p>I do think that if a player's character *must* die, it should definitely be in a way conducive to the character and as an enhancement to the story, so I'm fully in agreement here!</p><p></p><p></p><p></p><p>These are actually my favorite types of campaigns.</p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1111863, member: 13873"] That's very true, but I think the player needs to be ready for such a transition first. They may resent having to take on the new character if they feel they haven't adequately been able to explore their previous character, or while they may be in the mood to play a new character, they may want to play something totally unconnected to their old one. I'd likely allow the death to occur in such a case as otherwise it might seem a bit too unrealistic, but then work out with the player what should happen afterwards with the player's character in private. Maybe the player would have a really neat idea which I never would have thought about, but which could add a lot to the campaign and would be fun for us as well as the other players. Perhaps the character might find a way of returning in some form or another, or perhaps the character would remain dead, but in either case, the result would add to the story in some beneficial way as well as be reasonably agreeable to the player. I was pretty sure you weren't saying that too, but you did remind me of some of the conversations I've heard concerning books where if an author never kills off a main character, then the book automatically sucks and isn't worthy of a title any better than 'dreck.' Sometimes I get the idea that some DM's actually do think this kind of thing though when it comes to their game. I do think that if a player's character *must* die, it should definitely be in a way conducive to the character and as an enhancement to the story, so I'm fully in agreement here! These are actually my favorite types of campaigns. [/QUOTE]
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