Hadrian the Builder
First Post
Is it really a problem that your players aren't using their daily abilities? My group frequently ends an adventuring day with their dailies practically untouched. I'm not seeing why it's a problem?
Not a major problem. The group runs smoothly even without tweaking. I'm not really looking to justify the change as much as I'm looking for folks to point out the consequences of the change - second and third order effects...
So far I've got:
1) One consequence of this house rule is that the party's effective power level is higher.
2) The adventuring day may be shortened because the party burns through healing surges faster.
@Alex: I was proposing that all dailies cost a healing surge to use. In addition, you can recover an already used daily power with an action point. And action points become available 1/encounter.
I've noticed that by 20th level, a character may have 9-10 daily powers to use (including utilities), and players have between 6-15 surges. This will leave some players with more dailies than surges. That could be a problem.
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