Getting away from "Daily" and "Milestone"

Is it really a problem that your players aren't using their daily abilities? My group frequently ends an adventuring day with their dailies practically untouched. I'm not seeing why it's a problem?

Not a major problem. The group runs smoothly even without tweaking. I'm not really looking to justify the change as much as I'm looking for folks to point out the consequences of the change - second and third order effects...

So far I've got:
1) One consequence of this house rule is that the party's effective power level is higher.
2) The adventuring day may be shortened because the party burns through healing surges faster.

@Alex: I was proposing that all dailies cost a healing surge to use. In addition, you can recover an already used daily power with an action point. And action points become available 1/encounter.

I've noticed that by 20th level, a character may have 9-10 daily powers to use (including utilities), and players have between 6-15 surges. This will leave some players with more dailies than surges. That could be a problem.
 
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I've noticed that by 20th level, a character my have 9-10 daily powers to use (including utilities), and players have between 6-15 surges. This will leave some players with more dailies than surges. That could be a problem.

I guess it could be a soulution.

Meditaion
(Short Rest, Personal)

If you spend a healing surge you can retrive a used daily power.
 

My suspicion is that if your players are currently making due without using dailies, making it cost a healing surge to use them isn't going to be the best way to convince them to use them more freely.
 

My suspicion is that if your players are currently making due without using dailies, making it cost a healing surge to use them isn't going to be the best way to convince them to use them more freely.

Why. I play a warlock with 6 healing surge, but I would be happy to burn one or two healing surge for a daily power.

My prblem is, that I almost never use daily. I don't want to waste my daliies, so I kepp them for the BIG MONSTER. Then I realize that here comes the end of the gameday nad I haven't used any of them. Is it only my problem?

Beacuse of that I would never use an daily utility, but only encounter utility.
 

I was proposing that all dailies cost a healing surge to use. In addition, you can recover an already used daily power with an action point. And action points become available 1/encounter.
I personally would not use an out of combat healing resource for an in combat limiter. It might make more sense for you to simply come up with a number of Power Points. Then use that as your limit for the day. Say... 10 or so. I think it is not that difficult for most players to choose between healing and in battle power. They will choose the in-battle power and in turn as you have already noted they will adventure less during the day. Again power points is your solution.

Another idea for power points, the wizardy types should have access to more "daily effects conceptually right? Check. So you could make the Power Points the flip side of the hit points controllers get 15, strikers and leaders get 12 and defenders get 10. Scale these numbers to your liking and wala.
 
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@ Nytmare: my players often comment on having extra surges AND unused dailies, so I think this will encourage them to use them. My players are more like Timba in this regard.

@Sadrick: My very first (off-forum) suggesting involved a power point system. My players did not like keeping track of it, and they wanted something on the DDi charsheet. So I need to find something simple that is already calculated on the sheet. So far surges seem to be the best candidate. But maybe hit points?
 

@ Nytmare: my players often comment on having extra surges AND unused dailies, so I think this will encourage them to use them. My players are more like Timba in this regard.

Huh. What kinds of encounters are you throwing at them? I assumed that since they weren't using dailies, that they were stopping when they ran out of healing. It seems odd to me that they're making it through full days before they run out of any of their resources.
 


Nytmare

I play feylock, so mostly I don't get any damage, so my wife (our cleric) mostly use only sacred flame to heal me. So I don't have to waste healing surges. Our fighter and barbarian have so many healing surges, that they would be happy to spend them for dailies.

Falling Icicle
Not for casting them but retrieving those you have casted yet.
I have thought about somthing like Sacrifce to Caphion, but you don't have to miss and aencounter power to retrive them, but retrive a used daily.
It could be a feat. I would be happy to take a feat somthing like this.
 
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Actually, Falling Icicle had it right, i WAS suggesting that you spend a healing surge to cast it...BUT...I think the idea of spending a healing surge to recover a spent daily might be better.

Thoughts?
 

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