Getting Characters Together

Andre said:
This is an excellent example of starting the campaign by forcing the characters to cooperate to survive. The idea is that this will forge bonds that will hold up for the rest of the campaign. Though the original idea assumes the party members already adventured together, there's no reason it couldn't be used before the PC's actually meet, immediately after they've bumped into each other, or whatever.


And I will steal it from you. Now I just need to find a region that I can have controlled by the "Stone Lord" and some disparately aligned PCs, and we have a nice campaign off to a start.
 

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Here is one that I used in the past, and it works to tie the characters together for campaign goals. Each of them is born with a strange birthmark, and it means something in the overall plot of the campaign, but no one seems to know anything. Have each of the character learn of the meaning through a dream, and have them meet up in a location that they learned of in their dreams.

It beats the old everyone meets in a tavern line.
 

Told to each player in private:

"You wake up in a dank cheap room at an inn. Your head is pounding like you drank too much ale, but you don't recall drinking anything. Your right hand hurts, so you look at it- there's a tattoo on your palm that looks like a part of a map, and its fresh..."
 

Hi-

Have the players enrout to a city on a coach, they dont know each other but after the following events they will, for better or worse. So here we go; As the coach makes its way through a forested road they see another coach in the distance and under attack from some bandits.
Of course the players will want to get in on some hack n slay action and after a small melee, they rout the bandits from the area.
Now heres the kicker, the players as usual, while ransacking the dead bodies of both the passangers and bandits, one of the PC's come across a body that looks exactly like one of the other adventures. Oh and it gets better; on the dead ringers body are inheritance papers to a huge fortune, all the players need do is go to "Lock, Stock and Barrel Ldt" and collect their money.
Oh and dont forget the fine print at the very bottom: Printed by Dieter and Sons...........



Scott
 

My most recent...

I recently had all my PCs growing up in the same small village. One day something comes up thats going to be bad for the town. If only someone would step up to the plate and help...

Gruns
 

Gruns said:
I recently had all my PCs growing up in the same small village. One day something comes up thats going to be bad for the town. If only someone would step up to the plate and help...

Gruns

This is the approach that I am using right now with WLD. It seems to be working fairly well so far.

CZHorse
 

Andre, that is by far the best opening for an adventure/campaign I have ever heard or read in my life. Consider it stolen, and try writing an adventure book if you got more like that one :) .
 


There's a PbP I'm playing in on here run by Branding Opportunity.

He's got us starting at 11th level... but before the game begins, he's putting up half a dozen flashback scenarios that our characters may or may not have been involved in. Entirely freeform as to how we did or did not contribute - we just reply with "This, this, and this were memorable events involving my character as part of that adventure".

So we get a glimpse into the personalities of the people our characters have supposedly known for some time, and have some common history we can refer to. "This reminds me of the time you got swallowed by that giant frog, and Joe had to wade through that swamp to catch it...", that sort of thing.

I like the idea.

-Hyp.
 

Thanks for the cool suggestions to everyone. I haven't read as much of them, as I want her to surprise me, but what I've seen look great. Once we get rolling, either she or I will post how it started.
 

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