Arnwyn
First Post
Yes absolutely, and for multiple reasons. First, I believe that the concept of "dungeons" (and the "underdark", etc.) are nonsensical and completely free from reason already (these are what I was referring to in my "heck no" statement). Why bother busting my already overworked DM-butt for "realism" in a completely unrealistic environment? Further, the cost/benefit of including all these "realistic" features clearly shows that for me it is a complete waste of my rather limited and valuable time. My players prefer ease-of-use, game flow, and fun far more than they value realism in an intrinsically unrealistic environment. (Of course, it also helps that IMC, more often than not dungeons really have been "designed by insane architects and inhabited by escaped asylum patients".)Timely Drought said:Why not? Do you do so because you feel that dungeon crawling should be free from reason?
For certain parts of the game, "realism" is highly overrated. This depends, of course, on you and your players - thus my "heck no" comment, which applies to me, my players, and my game re: dungeons, and "heck yes" for castles and all other sorts of buildings.
No, that has nothing to do with it. Other reason (see above).Or do you need a linear encounter progression? Or some other reason?