nightspaladin
Explorer
I am starting up a new campaign, (going to run the very nicely built Savage Tide arch) and I am thinking about making some 4E changes. Wondering if anyone that has played Saga or experimented with these in the past month can tell me how much they may alter the game play.
My thoughts are
Triple max starting hit points
Saga style Skills
Defenses instead of Saves (This is the one that I am concerned about. Not sure what to make the Spellcasters attack roll based. If it is based on spellcraft, it is possible to get +13-14 at level one and that makes it nearly a auto hit. If it is bab, then they will miss all the time.)
Bonus feat for all classes every 2 levels
Based on the info we know and personal experience, is there anything else you recommend?
My thoughts are
Triple max starting hit points
Saga style Skills
Defenses instead of Saves (This is the one that I am concerned about. Not sure what to make the Spellcasters attack roll based. If it is based on spellcraft, it is possible to get +13-14 at level one and that makes it nearly a auto hit. If it is bab, then they will miss all the time.)
Bonus feat for all classes every 2 levels
Based on the info we know and personal experience, is there anything else you recommend?