Drawmack
First Post
I don't understand this one. Look at the table on the first page of the skills chapter of the PHB. If there is a big dot at the intersection of the skill and any of your classes then it is a class skill for calculating max ranks. If there is a big dot at the intersection of the skill and the class you just leveled then it is a class skill for point assignment as well. The system is actually quite simply, unless you're misusing your tools.Stalker0 said:1) Its complicated. My players ask all the time is this cross-class is that cross-class. And it makes adding up points difficult. It get even more complicated for multiclassing.
There is a better solution to this then doing away with the skills. Two that are built into the rules are multiclassing and PrCs. One that is easily house ruled is locality or specialist bonuses. I give my players one skill and one feat for their locality or specialty. The pick their class and race, then their pick their specialty and place of origin. Based on which has the better benefits for their class is the one they get.2 It makes no sense. Someone, being a rogue gives me innate access to all these trainers that can teach me escape artist and such, while the fighter couldn't learn any of that. I mean, fighters should be trainable in ambushing, escaping from prisons if there captured, etc.
I'm sorry this makes no sense. If the fighter is trained then it would be a search check. The rogue is trained and should have a better chance then someone casually noticing him with a spot. Now if the fighter is standing guard then they should be search checks not spot checks and do forget listen checks as well. So the fighter is getting two chances every time the rogue moves half their normal movement rate.3) It creates imbalances in opposed rolls. The trained rogue with his hide check can beat a trained fighter with his spot check any day of the week. This annoys me greatly.
Over all I would not recommend this. Skills make up almost 1/3 of the class abilities with feats and spells/special abilities being the other 2/3. Altering them this drastically is going to seriously impact game balance.