Scion said:I dont understand why people on this thread arent understanding me.
I 'always' get rid of the permanent aspect, you CANNOT lose a level from energy drain.
All energy drain does in a normal campaign is the following:
for the next 24 hours you have penalties
-1 to all skill and ability checks
-1 to attacks
-1 to saving throws
-1 effective level (for level checks only)
-1 spell from your highest level (characters choice which is lost)
These penalties stack
after 24 hours you have to make a fort save dc 10 + 1/2 attackers hd + attackers cha mod or lose a level
Now, I toss out the last part about loseing a level. I keep saying that over and over again.
The actual energy drain isnt so bad, it is just another type of damage. Yes it is scary, but it isnt horrible. It mainly just makes the monster different in certain ways.
Like I said, it is no different than poison or a disease. They are the same mechanic. If you just get rid of the loseing a level part then ther are no problems, and it is easier to keep track of than ability damage.
No hd loss, no level loss, no exp loss, no permanently bad things. No problem
Just think of it like a poison that happens to come from the negative material plane. Positive energy based undead would have a similar ability.
Most characters live on the prime, which has bits of every plane. People have a mix of both positive and negative energy. Too much of either is very bad for you. So even a positive energy creature could give you something akin to energy drain, it'd give the same penalties but be called something else, and possibly cancel out the negative energy drain. Would be a cool mechanic, add flavor, and still keep things easy.
You know, I never really looked all that closely at the standard negative level rules until now, and I have to say that your method works well enough if you dump the permanent aspect. It didn't occur to me til now exactly how much a misnomer a "negative level" is in 3/3.5.
I do wonder, however, exactly what a 3.5 standard permanent negative level would be like - would you have to recalc an actual new level? or do you simply permanently maintain the on the fly negatives?