getting several resistances through potions

CapnZapp

Legend
If I drink three Potions of Resistance (AV), one Fire, one Poison and one Necrotic; I only get to benefit from one of them.

But if I drink a Gravespawn Potion, I can then drink a Potion of Resistance against Fire, and I get resistance 5 to all three damage types.

Questions:
1) Am I correct in the above?
2) If so, what is the purpose of having "Only one potion of resistance can be in effect on you at once"? It seems exceedingly easy to circumvent this...
and
3) isn't these "special resistance" potions way underpriced...? Not only do they offer two resistances in one, if I'm correct, they also allow a character to add a third resistance without any practical limits?

See also: http://www.enworld.org/forum/4e-fan...s/265772-reevaluating-potions-resistance.html
 
Last edited:

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Hi!
Well, oftentimes we find incongruities as game systems advance.

This is and was a somewhat an ethical challenge that will remain as long as gaming exists.

In other words, I'm saying to do what you believe is "balanced".

In this way, whenever we accomplish goals in our games, we know that we have successfully completed said challenge: instead of circumventing it.

This is just my humble opinion, and power-gaming does have its spot.
 

You could declare a Gravespawn Potion (and similar items) to be a specific type of "potion of resistance", and thus subject to the rules limitation. Or declare a general rule that only one consumable item at a time can grant a resistance (which would cover any theoretical alchemy items that do the same thing).
 

With regards to drinking three potions of resistance, I'd have no problem allowing it. If a player really wanted to burn three healing surges on minor resistance, I think that's a fair trade-off. That's a lot of healing you're giving up in exchange.

As far as the Gravespawn Potion, it's obviously better than the PoR, but I don't think it's too out of line. I agree that perhaps it shouldn't give resist to both. I would consider making it an elixir instead of a potion to balance it. That said, I don't think it's particularly over-powered, and I wouldn't have a problem with a player gaming the potions like that.
 

As for the power-level of these potions, I can understand how individual gamers missed their broken power, but I can't understand how a professional designer could have.

A simple Potion of Resistance for 40 gold completely shuts down ongoing damage even from low-Paragon monsters (including the supposedly all-might Dragon Breath) which feels very very wrong to me.

As for solutions, however, please see the other thread.
 

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