I decided on a whim to buy all 3 core Level Up books as a birthday gift to myself, and I wanted to talk a little bit about the best way to engage the game.
That may sound a little strange but hear me out: for a brand new system, engaging is pretty straight forward -- just read the book(s). However, in my experience, new editions and/or variants are often harder to engage that way because you aren't coming in fresh. You have experiences and knowledge and you are looking for differences and divergences.
So, what I am asking is, given that Level Up is designed to be a "deeper" 5E, what is the easiest and best way to dive in. Does it make sense to "convert" an existing 5E adventure and/or set of PCs to Level Up to get a sense of the differences? Does it make sense to build an adventure for Level Up independent of some existing 5E thing? Is making a bunch of characters a worthwhile path (even though I mostly GM and don't even know all the PC rules for regular old 5E)?
Or am i wrong and I should just read all 3 books?
That may sound a little strange but hear me out: for a brand new system, engaging is pretty straight forward -- just read the book(s). However, in my experience, new editions and/or variants are often harder to engage that way because you aren't coming in fresh. You have experiences and knowledge and you are looking for differences and divergences.
So, what I am asking is, given that Level Up is designed to be a "deeper" 5E, what is the easiest and best way to dive in. Does it make sense to "convert" an existing 5E adventure and/or set of PCs to Level Up to get a sense of the differences? Does it make sense to build an adventure for Level Up independent of some existing 5E thing? Is making a bunch of characters a worthwhile path (even though I mostly GM and don't even know all the PC rules for regular old 5E)?
Or am i wrong and I should just read all 3 books?