Going along with rad's questions, some others (or related to his):
Are you willing to play with a level adjustment and/or racial HD in order to get a high natural armor bonus? If so, how much?
Do you care one bit about being the slightest bit threatening, or do you just want a complete turtle with its head tucked in that all the enemies briskly walk around to go after the characters that can actually hurt them?
One basic is to use all the various AC bonus types to your advantage. It's cheaper to get a ring of deflection +1 (2000 gp) than to upgrade your armor's enhancement bonus from +1 to +2, for instance (1000 gp --> 4000 gp, a cost of 3000), and it's cheaper to get a dusty rose iuon stone for +1 insight bonus to AC (5000 gp) than it is to upgrade that ring of protection to +2 (8000 gp, so upgrading from +1 costs 6000). In short, don't keep upgrading the same AC source, you should look to accumulate other sources first, and then upgrade them all at a roughly even pace, since magic item costs go up exponentially.
Also be sure to get Combat Expertise and 5 ranks in Tumble (increases the AC bonus from fighting defensively), and make sure to use BOTH (it's allowed by RAW and nothing wrong with it) along with the
Cautious trait every round that you can. That will net you a -10 to hit and +10 AC (once you have +5 BAB for expertise; it'll be +/- 6 at BAB +1). You may as well take the Improved Combat Expertise feat (C.Warrior) so there's no cap on how much you can expertise for other than your BAB. Then if you had a full BAB class, by your starting level of 8, you could muster -13 to hit and +13 AC.