ArcaneSpringboard
First Post
So, I run an Eberron campaign (and have expressed to my players an interest in running a Dark Sun campaign).
However, it's started to become apparently to me that in general, my players just don't really care about the campaign setting. We could be playing the D&D Core world for all they care.
Races are picked solely for their bonuses and how they fit the classes.
Getting backgrounds for their characters feels like pulling teeth. There's little interest in setting up story hooks for themselves. In fact, during the starting session of the last campaign, I felt like there was a general "we don't care about this background nonsense, we just want to kill stuff". Since I'm a storyteller type of a DM this has been a bit frustrating.
Now, I realize that not all players are the same, and some just want to kill stuff.
However, I _also_ have gotten at least one comment saying "all we seem to do is fight".
We have made some progress though... at least the characters have names and we now know what gender they are (my last campaign had two characters that were female...for two months before anyone other than their player knew about it).
I've tried lending out my Eberron Campaign Guide (and one player did read it and is enthused by it)...but it doesn't seem like the others are interested at all in any of the backstory, geography or anything involving the world their characters live in.
When I was playing for a few months I tried to lead by example and pick some kinda iconic Eberron characters and roleplay them (a Talenta halfing who beastmaster ranger with a velociraptor companion and a House Lyrandar half-elf sorcerer).
Any suggestions on how to get the players to get interested?
However, it's started to become apparently to me that in general, my players just don't really care about the campaign setting. We could be playing the D&D Core world for all they care.
Races are picked solely for their bonuses and how they fit the classes.
Getting backgrounds for their characters feels like pulling teeth. There's little interest in setting up story hooks for themselves. In fact, during the starting session of the last campaign, I felt like there was a general "we don't care about this background nonsense, we just want to kill stuff". Since I'm a storyteller type of a DM this has been a bit frustrating.
Now, I realize that not all players are the same, and some just want to kill stuff.

However, I _also_ have gotten at least one comment saying "all we seem to do is fight".
We have made some progress though... at least the characters have names and we now know what gender they are (my last campaign had two characters that were female...for two months before anyone other than their player knew about it).
I've tried lending out my Eberron Campaign Guide (and one player did read it and is enthused by it)...but it doesn't seem like the others are interested at all in any of the backstory, geography or anything involving the world their characters live in.
When I was playing for a few months I tried to lead by example and pick some kinda iconic Eberron characters and roleplay them (a Talenta halfing who beastmaster ranger with a velociraptor companion and a House Lyrandar half-elf sorcerer).
Any suggestions on how to get the players to get interested?