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Ghoma, The Impure
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<blockquote data-quote="Beefermatic" data-source="post: 9819038" data-attributes="member: 6670757"><p><strong><span style="font-size: 22px">Ghoma Lasher, CR 90</span></strong></p><p></p><p><span style="font-size: 18px"><em>A colossal spiral horror drifts through the void like a dead god’s fossil. The Ghoma Lasher resembles an unholy fusion of ammonite, nautilus, and abyssal cephalopod. Its obsidian shell is veined with glowing red fissures, and when it parts its armor, scythe-like tentacles unfold—each capable of rending starship hulls asunder. At its center yawns a circular maw of grinding teeth, endlessly hungry for souls. Where the Lashers appear, skies turn crimson, storms rage across continents, and the fleets of mortals are torn apart in silence, as if only the gods themselves can stand against them. </em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>NE Titanic Outsider</strong> (Evil, Native, Qlippoth, Elemental, Ghoma)</span></p><p><span style="font-size: 18px"><strong>Init</strong> +18; <strong>Senses</strong> Darkvision 1,200 ft., Blindsight 1,200 ft., Blindsense 2,000 ft., True Seeing; <strong>Perception</strong> +190</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Defense</strong></span></p><p><span style="font-size: 18px"><strong>AC</strong> 128 (–20 size, +18 Dex, +130 natural), touch –2, flat-footed 110</span></p><p><span style="font-size: 18px"><strong>hp</strong> 16,300 (90d10+10,800 plus Epic Toughness)</span></p><p><span style="font-size: 18px"><strong>Fort</strong> +150, <strong>Ref</strong> +110, <strong>Will</strong> +115</span></p><p><span style="font-size: 18px"><strong>Defensive Abilities</strong></span></p><p><span style="font-size: 18px">Damage Reduction 100/epic, good, and mythic; Spell Resistance 135; Regeneration 120 (suppressed for 1 round by epic good-aligned mythic effects or direct divine intervention); Shell of the Enduring Void</span></p><p><span style="font-size: 18px"><strong>Immunities</strong></span></p><p><span style="font-size: 18px">All elemental damage (acid, cold, electricity, fire, sonic), poison, disease, petrification, paralysis, sleep, death effects, mind-affecting effects, critical hits, precision damage, ability damage and drain, energy drain, forced movement, vacuum, radiation, temporal stasis</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Offense</strong></span></p><p><span style="font-size: 18px"><strong>Speed</strong> 40 ft., Fly 7000 ft. (perfect), Soar (x10 atmospheric straight-line travel), Starflight</span></p><p><span style="font-size: 18px"><strong>Space/Reach</strong> 300 ft./250 ft</span></p><p><span style="font-size: 18px"><strong>Melee</strong></span></p><p><span style="font-size: 18px"><strong>• 10 Scythe-Tentacles</strong> +185 (80d10+110 plus grab, Hull Rend, Heat)</span></p><p><span style="font-size: 18px"><strong>• Bite (Central Maw)</strong> +185 (100d10+110 plus Soul Absorption, Heat)</span></p><p><span style="font-size: 18px"><strong>Special Attacks</strong></span></p><p><span style="font-size: 18px">Magma Projection, Soul Absorption, Weather Manipulation, Titanic Charge, Ghomic Cloud, Heat, Raging Blood, Hull Rend, Gravitic Lash</span></p><p><span style="font-size: 18px"><strong>Spell-Like Abilities</strong></span></p><p><span style="font-size: 18px">(CL 90th; concentration +145)</span></p><p><span style="font-size: 18px"><strong>Constant</strong></span></p><p><span style="font-size: 18px">Control Weather, Control Winds, Unhallow (mythic), Freedom of Movement, Foresight, True Seeing, Eclipse</span></p><p><span style="font-size: 18px"><strong>At Will</strong></span></p><p><span style="font-size: 18px">Meteor Swarm, Disintegrate, Crushing Fist of Spite, Implosion, Gravity Well, Black Hole, Gate (Ghoma only), Mass Heal, Storm of Vengeance, Reality Maelstrom, Limited Wish</span></p><p><span style="font-size: 18px"><strong>3/day</strong></span></p><p><span style="font-size: 18px">Apocalypse From the Sky, Despoil, Epic Tsunami, Mass Flesh to Stone, Epic Spell Turning, Wish</span></p><p><span style="font-size: 18px"><strong>1/day</strong></span></p><p><span style="font-size: 18px">Genesis, Soul Dominion, Time Stop (mythic)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Statistics</strong></span></p><p><span style="font-size: 18px"><strong>Str</strong> 190, <strong>Dex</strong> 46, <strong>Con</strong> 160, <strong>Int</strong> 45, <strong>Wis</strong> 110, <strong>Cha</strong> 90</span></p><p><span style="font-size: 18px"><strong>Base Atk</strong> +90; <strong>CMB</strong> +215; <strong>CMD</strong> 260</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Feats</strong></span></p><p><span style="font-size: 18px">Awesome Blow, Flyby Attack, Power Attack, Improved Bull Rush, Improved Initiative, Improved Critical (Tentacle), Improved Critical Multiplier, Iron Will, Lightning Reflexes</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Epic Feats</strong></span></p><p><span style="font-size: 18px">Epic Toughness (×5), Epic Fortitude, Epic Reflexes, Epic Will, Epic Prowess, Devastating Critical (Tentacle), Overwhelming Critical (Tentacle), Dire Charge, Colossal Power Attack</span></p><p><span style="font-size: 18px"><em>(Epic Toughness uses house rule: +20 hp per HD per instance)</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Mythic Feats</strong></span></p><p><span style="font-size: 18px">Mythic Power Attack, Mythic Improved Initiative, Mythic Toughness, Unstoppable, Hard to Kill</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Abilities</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Shell of the Enduring Void (Ex)</strong></span></p><p><span style="font-size: 18px">As a move action, the Ghoma Lasher retracts partially into its spiral shell. While withdrawn, it gains +40 natural armor and improved cover (+8 AC, +4 Reflex). It is immune to cones, lines, rays, missiles, and force effects. There is a 30% chance any such effect is reflected back at the source; otherwise, it is negated.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Starflight (Su)</strong></span></p><p><span style="font-size: 18px">The Ghoma Lasher survives and moves freely in the void of space. Travel within a solar system takes 3d20 hours; interstellar travel takes 3d20 days or more. It can carry passengers, protecting them from vacuum and radiation, as an outer dragon.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Titanic Charge (Ex)</strong></span></p><p><span style="font-size: 18px">If the Lasher moves at least 300 feet in a straight line, it may make a full attack at the end of the charge. All creatures and objects in its path take 200d10+200 bludgeoning damage (Reflex DC 160 half). Starships struck must succeed at structural saves or be breached and crippled.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Hull Rend (Ex)</strong></span></p><p><span style="font-size: 18px">The Ghoma Lasher’s tentacles ignore hardness and damage reduction of non-artifact materials, including adamantine and force barriers.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Magma Projection (Su)</strong></span></p><p><span style="font-size: 18px">The Lasher rains magma like orbital bombardment, dealing 300d6 fire and bludgeoning damage in a 1,000-foot-radius area. Reflex DC 155 half.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Soul Absorption (Su)</strong></span></p><p><span style="font-size: 18px">Any creature that dies within 50,000 feet has its soul devoured. Resurrection is impossible without Wish, Miracle, or direct divine retrieval.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Weather Manipulation (Su)</strong></span></p><p><span style="font-size: 18px">The Ghoma Lasher controls and manipulates the weather around it being treated as having the <em>Mythic Control Winds, Control Weather</em> and <em>Mythic Call Lightning Storm</em> spells activated at all times within an area of 2 miles of the Lasher. Lightning Bolts always deal half Profane damage instead of half Sonic, and the Lasher may use any Weather it wants regardless of season and may change the weather patterns in one round, it may alter the effects of it's storm and choose a target for it's lightning once per round at will with no action needed. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Multiple Lasher's Weather Manipulation effects are cumulative and their radius stacks. When more than one Lasher is gathered within 2000 feet of one another, the radius of their Ghomic Cloud and Weather Manipulation powers combines effectively doubling the range, the new radius being the center point of all gathered Lashers, not the individuals themselves. This effect is cumulative not multiplicative (double double is triple not quadruple)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ghomic Cloud (Su)</strong></span></p><p><span style="font-size: 18px">A permanent apocalyptic storm follows the Lasher. Within 2 miles, creatures take 4d10 acid damage per round and must succeed at Fort DC 150 or be nauseated. The cloud poisons water, kills plant life, and inflicts Firegut and Demon Fever automatically. Profane lightning strikes once per round as <em>call lightning storm</em> (in addition to it's Weather Manipulation ability).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Heat (Ex)</strong></span></p><p><span style="font-size: 18px">Anything within 80 feet takes 20d6 fire damage per round. This damage is automatically applied to all melee attacks.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Raging Blood (Ex)</strong></span></p><p><span style="font-size: 18px">Whenever the Lasher takes damage, molten blood sprays outward, dealing 20d6 fire and 20d6 electricity damage to all creatures within 60 feet (Reflex DC 150 half).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ecology</strong></span></p><p><span style="font-size: 18px"><strong>Environment</strong> Space, Upper Atmosphere, Deep Void</span></p><p><span style="font-size: 18px"><strong>Organization</strong> Solitary or flagship of a Ghoma armada</span></p><p><span style="font-size: 18px"><strong>Treasure</strong> Incedental, None</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Combat</strong></span></p><p><span style="font-size: 18px">The Ghoma Lasher is not a single encounter—it is a strategic catastrophe. It annihilates non divine fleets with charges and tentacles, collapses climates through constant weather manipulation, and devours entire populations without ever landing. Against epic heroes, it fights with attrition, inevitability, and overwhelming action economy, forcing divine intervention or catastrophic sacrifice to stop it.</span></p><p><span style="font-size: 18px">Against the gods, it expects to die, but in it's death it expects to take at least one of the lesser gods or swathes of their hosts down with it. </span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9819038, member: 6670757"] [B][SIZE=6]Ghoma Lasher, CR 90[/SIZE][/B] [SIZE=5][I]A colossal spiral horror drifts through the void like a dead god’s fossil. The Ghoma Lasher resembles an unholy fusion of ammonite, nautilus, and abyssal cephalopod. Its obsidian shell is veined with glowing red fissures, and when it parts its armor, scythe-like tentacles unfold—each capable of rending starship hulls asunder. At its center yawns a circular maw of grinding teeth, endlessly hungry for souls. Where the Lashers appear, skies turn crimson, storms rage across continents, and the fleets of mortals are torn apart in silence, as if only the gods themselves can stand against them. [/I] [B]NE Titanic Outsider[/B] (Evil, Native, Qlippoth, Elemental, Ghoma) [B]Init[/B] +18; [B]Senses[/B] Darkvision 1,200 ft., Blindsight 1,200 ft., Blindsense 2,000 ft., True Seeing; [B]Perception[/B] +190 [B]Defense AC[/B] 128 (–20 size, +18 Dex, +130 natural), touch –2, flat-footed 110 [B]hp[/B] 16,300 (90d10+10,800 plus Epic Toughness) [B]Fort[/B] +150, [B]Ref[/B] +110, [B]Will[/B] +115 [B]Defensive Abilities[/B] Damage Reduction 100/epic, good, and mythic; Spell Resistance 135; Regeneration 120 (suppressed for 1 round by epic good-aligned mythic effects or direct divine intervention); Shell of the Enduring Void [B]Immunities[/B] All elemental damage (acid, cold, electricity, fire, sonic), poison, disease, petrification, paralysis, sleep, death effects, mind-affecting effects, critical hits, precision damage, ability damage and drain, energy drain, forced movement, vacuum, radiation, temporal stasis [B]Offense Speed[/B] 40 ft., Fly 7000 ft. (perfect), Soar (x10 atmospheric straight-line travel), Starflight [B]Space/Reach[/B] 300 ft./250 ft [B]Melee • 10 Scythe-Tentacles[/B] +185 (80d10+110 plus grab, Hull Rend, Heat) [B]• Bite (Central Maw)[/B] +185 (100d10+110 plus Soul Absorption, Heat) [B]Special Attacks[/B] Magma Projection, Soul Absorption, Weather Manipulation, Titanic Charge, Ghomic Cloud, Heat, Raging Blood, Hull Rend, Gravitic Lash [B]Spell-Like Abilities[/B] (CL 90th; concentration +145) [B]Constant[/B] Control Weather, Control Winds, Unhallow (mythic), Freedom of Movement, Foresight, True Seeing, Eclipse [B]At Will[/B] Meteor Swarm, Disintegrate, Crushing Fist of Spite, Implosion, Gravity Well, Black Hole, Gate (Ghoma only), Mass Heal, Storm of Vengeance, Reality Maelstrom, Limited Wish [B]3/day[/B] Apocalypse From the Sky, Despoil, Epic Tsunami, Mass Flesh to Stone, Epic Spell Turning, Wish [B]1/day[/B] Genesis, Soul Dominion, Time Stop (mythic) [B]Statistics Str[/B] 190, [B]Dex[/B] 46, [B]Con[/B] 160, [B]Int[/B] 45, [B]Wis[/B] 110, [B]Cha[/B] 90 [B]Base Atk[/B] +90; [B]CMB[/B] +215; [B]CMD[/B] 260 [B]Feats[/B] Awesome Blow, Flyby Attack, Power Attack, Improved Bull Rush, Improved Initiative, Improved Critical (Tentacle), Improved Critical Multiplier, Iron Will, Lightning Reflexes [B]Epic Feats[/B] Epic Toughness (×5), Epic Fortitude, Epic Reflexes, Epic Will, Epic Prowess, Devastating Critical (Tentacle), Overwhelming Critical (Tentacle), Dire Charge, Colossal Power Attack [I](Epic Toughness uses house rule: +20 hp per HD per instance)[/I] [B]Mythic Feats[/B] Mythic Power Attack, Mythic Improved Initiative, Mythic Toughness, Unstoppable, Hard to Kill [B]Special Abilities Shell of the Enduring Void (Ex)[/B] As a move action, the Ghoma Lasher retracts partially into its spiral shell. While withdrawn, it gains +40 natural armor and improved cover (+8 AC, +4 Reflex). It is immune to cones, lines, rays, missiles, and force effects. There is a 30% chance any such effect is reflected back at the source; otherwise, it is negated. [B]Starflight (Su)[/B] The Ghoma Lasher survives and moves freely in the void of space. Travel within a solar system takes 3d20 hours; interstellar travel takes 3d20 days or more. It can carry passengers, protecting them from vacuum and radiation, as an outer dragon. [B]Titanic Charge (Ex)[/B] If the Lasher moves at least 300 feet in a straight line, it may make a full attack at the end of the charge. All creatures and objects in its path take 200d10+200 bludgeoning damage (Reflex DC 160 half). Starships struck must succeed at structural saves or be breached and crippled. [B]Hull Rend (Ex)[/B] The Ghoma Lasher’s tentacles ignore hardness and damage reduction of non-artifact materials, including adamantine and force barriers. [B]Magma Projection (Su)[/B] The Lasher rains magma like orbital bombardment, dealing 300d6 fire and bludgeoning damage in a 1,000-foot-radius area. Reflex DC 155 half. [B]Soul Absorption (Su)[/B] Any creature that dies within 50,000 feet has its soul devoured. Resurrection is impossible without Wish, Miracle, or direct divine retrieval. [B]Weather Manipulation (Su)[/B] The Ghoma Lasher controls and manipulates the weather around it being treated as having the [I]Mythic Control Winds, Control Weather[/I] and [I]Mythic Call Lightning Storm[/I] spells activated at all times within an area of 2 miles of the Lasher. Lightning Bolts always deal half Profane damage instead of half Sonic, and the Lasher may use any Weather it wants regardless of season and may change the weather patterns in one round, it may alter the effects of it's storm and choose a target for it's lightning once per round at will with no action needed. Multiple Lasher's Weather Manipulation effects are cumulative and their radius stacks. When more than one Lasher is gathered within 2000 feet of one another, the radius of their Ghomic Cloud and Weather Manipulation powers combines effectively doubling the range, the new radius being the center point of all gathered Lashers, not the individuals themselves. This effect is cumulative not multiplicative (double double is triple not quadruple) [B]Ghomic Cloud (Su)[/B] A permanent apocalyptic storm follows the Lasher. Within 2 miles, creatures take 4d10 acid damage per round and must succeed at Fort DC 150 or be nauseated. The cloud poisons water, kills plant life, and inflicts Firegut and Demon Fever automatically. Profane lightning strikes once per round as [I]call lightning storm[/I] (in addition to it's Weather Manipulation ability). [B]Heat (Ex)[/B] Anything within 80 feet takes 20d6 fire damage per round. This damage is automatically applied to all melee attacks. [B]Raging Blood (Ex)[/B] Whenever the Lasher takes damage, molten blood sprays outward, dealing 20d6 fire and 20d6 electricity damage to all creatures within 60 feet (Reflex DC 150 half). [B]Ecology Environment[/B] Space, Upper Atmosphere, Deep Void [B]Organization[/B] Solitary or flagship of a Ghoma armada [B]Treasure[/B] Incedental, None [B]Combat[/B] The Ghoma Lasher is not a single encounter—it is a strategic catastrophe. It annihilates non divine fleets with charges and tentacles, collapses climates through constant weather manipulation, and devours entire populations without ever landing. Against epic heroes, it fights with attrition, inevitability, and overwhelming action economy, forcing divine intervention or catastrophic sacrifice to stop it. Against the gods, it expects to die, but in it's death it expects to take at least one of the lesser gods or swathes of their hosts down with it. [/SIZE] [/QUOTE]
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