How many of them are evenly matched in melee against a 1st-level gnome illusionist? I'm curious if your program accounts for all the attributes of the critters.Delta said:I would actually agree with you. When I run the giant ant worker through my Open Gaming Combat Simulator program (http://www.superdan.net/softwin.html), 3 of them are evenly matched in melee against a 1st-level NPC Fighter. At low levels, that's a very good indicator of CR, i.e., CR 1/3 is about right.
At AC 17 it's not that easy to hit.Slaved said:ChalleWith an initiative modifier of +0 I would expect at least half of the party to go first. If the guy with the sword goes first it could easily be dead. If both of those who go for it hit it then it is almost certainly dead.
Their damage output is just not up to snuff at CR 1. They do have some nice immunities, so they should not have to compete with the raging orc barbarian swinging +7 to hit 1d12+9 damage, but +1 to hit and 1d6 damage is pathetic for something that should provide a challenge to a first level party.Mistwell said:I'd give it max rather than average hit points, and that should be enough to adjust it to CR1 if it's bothering you.
Die hard as a bonus feat could work if HP was the issue.Ants are strange buggers. They do seem to continue to fight on even after they take damage from something that should have killed them.
Mistwell said:I'd give it max rather than average hit points, and that should be enough to adjust it to CR1 if it's bothering you.
Ants are strange buggers. They do seem to continue to fight on even after they take damage from something that should have killed them.